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authorJuan Linietsky <reduzio@gmail.com>2014-02-19 11:57:14 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-19 11:57:14 -0300
commitd7d65fa2f2b51d03f7bdfcbceedca99188ce979c (patch)
treefecdf1bfa39ba5a4895b4dbf340a3b68098c109a /bin/tests/test_physics.cpp
parent8c1731b67995add31361ae526b0e6af76346181e (diff)
-improved physics ccd
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
Diffstat (limited to 'bin/tests/test_physics.cpp')
-rw-r--r--bin/tests/test_physics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/bin/tests/test_physics.cpp b/bin/tests/test_physics.cpp
index 3dd8c5744d..ba305cc769 100644
--- a/bin/tests/test_physics.cpp
+++ b/bin/tests/test_physics.cpp
@@ -90,7 +90,7 @@ protected:
PhysicsServer * ps = PhysicsServer::get_singleton();
RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape],scenario);
- RID body = ps->body_create(p_body,!p_active_default);
+ RID body = ps->body_create(p_body,!p_active_default);
ps->body_set_space(body,space);
ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.5);
//todo set space