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author | Juan Linietsky <reduzio@gmail.com> | 2014-06-27 23:21:45 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-27 23:21:45 -0300 |
commit | 2af2a84a03fd707cfa4c682aff34d722343d8985 (patch) | |
tree | 50d064e8bba7d5efb5974e3fa3a67e076fb5ef8b /bin/tests/test_detailer.cpp | |
parent | 1cc96a4d7440d9e8a20f7dbf17cf5771170de83d (diff) |
Misc Fixes
==========
-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Diffstat (limited to 'bin/tests/test_detailer.cpp')
-rw-r--r-- | bin/tests/test_detailer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bin/tests/test_detailer.cpp b/bin/tests/test_detailer.cpp index 7eac6755d7..4cb927411a 100644 --- a/bin/tests/test_detailer.cpp +++ b/bin/tests/test_detailer.cpp @@ -176,7 +176,7 @@ public: vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,2 ) ) ); RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); - vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.3,0.3,0.3) ); + //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.3,0.3,0.3) ); light = vs->instance_create2( lightaux,scenario ); vs->instance_set_transform(light,Transform(Matrix3(Vector3(0.1,0.4,0.7).normalized(),0.9))); |