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authorlawnjelly <lawnjelly@gmail.com>2020-11-18 18:11:30 +0000
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-30 02:05:48 +0200
commite3491a37445014cc3527d6f2c1467063222b2dd8 (patch)
tree7f8250aee66fbc382040f0c843a91a5f85238d45 /SConstruct
parentd046817536a21358f9c51bf5b932d0a6615ee76a (diff)
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct22
1 files changed, 22 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct
index 94bc53eaa5..72012ada99 100644
--- a/SConstruct
+++ b/SConstruct
@@ -15,6 +15,8 @@ from collections import OrderedDict
# Local
import methods
import glsl_builders
+import gles_builders
+from platform_methods import run_in_subprocess
# Scan possible build platforms
@@ -706,6 +708,26 @@ if selected_platform in platform_list:
}
env.Append(BUILDERS=GLSL_BUILDERS)
+ if not env["platform"] == "server": # FIXME: detect GLES3
+ env.Append(
+ BUILDERS={
+ "GLES3_GLSL": env.Builder(
+ action=run_in_subprocess(gles_builders.build_gles3_headers),
+ suffix="glsl.gen.h",
+ src_suffix=".glsl",
+ )
+ }
+ )
+ env.Append(
+ BUILDERS={
+ "GLES2_GLSL": env.Builder(
+ action=run_in_subprocess(gles_builders.build_gles2_headers),
+ suffix="glsl.gen.h",
+ src_suffix=".glsl",
+ )
+ }
+ )
+
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None:
CacheDir(scons_cache_path)