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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-07-27 21:00:26 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-07-28 00:09:21 +0300
commitd86de6c98e435d31bfdebc50d2db6d4d4048be40 (patch)
treedf495708bfab8bb48cc6926c34c0785ea996feb7 /SConstruct
parentf93c04d8efef1bdfff5d5839569eb7e22c667be6 (diff)
SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct40
1 files changed, 19 insertions, 21 deletions
diff --git a/SConstruct b/SConstruct
index 7ec926f99b..96d2f1abe7 100644
--- a/SConstruct
+++ b/SConstruct
@@ -84,6 +84,7 @@ env_base.__class__.add_shared_library = methods.add_shared_library
env_base.__class__.add_library = methods.add_library
env_base.__class__.add_program = methods.add_program
env_base.__class__.CommandNoCache = methods.CommandNoCache
+env_base.__class__.Run = methods.Run
env_base.__class__.disable_warnings = methods.disable_warnings
env_base.__class__.module_check_dependencies = methods.module_check_dependencies
@@ -627,27 +628,24 @@ if selected_platform in platform_list:
methods.no_verbose(sys, env)
if not env["platform"] == "server":
- env.Append(
- BUILDERS={
- "GLES2_GLSL": env.Builder(
- action=run_in_subprocess(gles_builders.build_gles2_headers), suffix="glsl.gen.h", src_suffix=".glsl"
- )
- }
- )
- env.Append(
- BUILDERS={
- "RD_GLSL": env.Builder(
- action=run_in_subprocess(gles_builders.build_rd_headers), suffix="glsl.gen.h", src_suffix=".glsl"
- )
- }
- )
- env.Append(
- BUILDERS={
- "GLSL_HEADER": env.Builder(
- action=run_in_subprocess(gles_builders.build_raw_headers), suffix="glsl.gen.h", src_suffix=".glsl"
- )
- }
- )
+ GLSL_BUILDERS = {
+ "GLES2_GLSL": env.Builder(
+ action=env.Run(gles_builders.build_gles2_headers, 'Building GLES2_GLSL header: "$TARGET"'),
+ suffix="glsl.gen.h",
+ src_suffix=".glsl",
+ ),
+ "RD_GLSL": env.Builder(
+ action=env.Run(gles_builders.build_rd_headers, 'Building RD_GLSL header: "$TARGET"'),
+ suffix="glsl.gen.h",
+ src_suffix=".glsl",
+ ),
+ "GLSL_HEADER": env.Builder(
+ action=env.Run(gles_builders.build_raw_headers, 'Building GLSL header: "$TARGET"'),
+ suffix="glsl.gen.h",
+ src_suffix=".glsl",
+ ),
+ }
+ env.Append(BUILDERS=GLSL_BUILDERS)
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None: