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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-09-27 01:07:10 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-30 02:05:49 +0200 |
commit | ce97ddbcb125228cc88fbfdcae932e110ee7daee (patch) | |
tree | f3e2f17be75973806d6f468826e0232cf35b247a /SConstruct | |
parent | e3491a37445014cc3527d6f2c1467063222b2dd8 (diff) |
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
command line argument.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 17 |
1 files changed, 4 insertions, 13 deletions
diff --git a/SConstruct b/SConstruct index 72012ada99..cd4657b20c 100644 --- a/SConstruct +++ b/SConstruct @@ -15,7 +15,7 @@ from collections import OrderedDict # Local import methods import glsl_builders -import gles_builders +import opengl_builders from platform_methods import run_in_subprocess # Scan possible build platforms @@ -708,20 +708,11 @@ if selected_platform in platform_list: } env.Append(BUILDERS=GLSL_BUILDERS) - if not env["platform"] == "server": # FIXME: detect GLES3 + if not env["platform"] == "server": env.Append( BUILDERS={ - "GLES3_GLSL": env.Builder( - action=run_in_subprocess(gles_builders.build_gles3_headers), - suffix="glsl.gen.h", - src_suffix=".glsl", - ) - } - ) - env.Append( - BUILDERS={ - "GLES2_GLSL": env.Builder( - action=run_in_subprocess(gles_builders.build_gles2_headers), + "OpenGL_GLSL": env.Builder( + action=run_in_subprocess(opengl_builders.build_opengl_headers), suffix="glsl.gen.h", src_suffix=".glsl", ) |