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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-30 12:36:56 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-30 12:47:25 +0100 |
commit | c283fce698ed2d2bcf101ecc8857be5d66afecc9 (patch) | |
tree | 9892537aa149ca2882dd4e02c01da142ea739f3c /SConstruct | |
parent | 2d118bd8b881fe9658e70eb8dc4fa7a6efac41a3 (diff) |
Remove editor splash screen with sponsors logo
The Godot Project Leadership Committe has decided to update the sponsoring
tiers so that the Platinum Sponsorship no longer includes a logo on the
editor splash screen.
This lets us reclaim the editor splash screen space for community-related
content instead of sponsors (e.g. a different community-designed splash
screen for each stable branch?).
Also removes two Platinum Sponsors whose sponsorship has expired earlier this
year.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/SConstruct b/SConstruct index 83bd1560ff..1922e904d0 100644 --- a/SConstruct +++ b/SConstruct @@ -149,7 +149,7 @@ opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False)) opts.Add("disable_classes", "Disable given classes (comma separated)", "") opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True)) -opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False)) +opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True)) opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "") opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False)) @@ -329,6 +329,9 @@ if env_base["target"] == "debug": if env_base["use_precise_math_checks"]: env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"]) +if not env_base.File("#main/splash_editor.png").exists(): + # Force disabling editor splash if missing. + env_base["no_editor_splash"] = True if env_base["no_editor_splash"]: env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"]) |