diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-15 12:05:32 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-15 12:09:11 +0200 |
commit | ae74e78909ae0bc476112fb43b9580e969879dcd (patch) | |
tree | 49144c84e18719a7ca54a243effc319ea128ab70 /SConstruct | |
parent | e2bfb27efb858c4a1314d314386531cbcdfcf335 (diff) |
Remove WebM support (and deps libvpx and opus)
We've had many issues with WebM support and specifically the libvpx library
over the years, mostly due to its poor integration in Godot's buildsystem,
but without anyone really interested in improving this state.
With the new GDExtensions in Godot 4.0, we intend to move video decoding to
first-party extensions, and this would likely be done using something like
libvlc to expose more codecs.
Removing the `webm` module means we can remove libsimplewebm, libvpx and
opus, which we were only used for that purpose. Both libvpx and opus were
fairly complex pieces of the buildsystem, so this is a nice cleanup.
This also removes the compile-time dependency on `yasm`.
Fixes lots of compilation or non-working WebM issues which will be linked
in the PR.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/SConstruct b/SConstruct index ed57a66cb7..9e3930f756 100644 --- a/SConstruct +++ b/SConstruct @@ -166,12 +166,10 @@ opts.Add(BoolVariable("builtin_libogg", "Use the built-in libogg library", True) opts.Add(BoolVariable("builtin_libpng", "Use the built-in libpng library", True)) opts.Add(BoolVariable("builtin_libtheora", "Use the built-in libtheora library", True)) opts.Add(BoolVariable("builtin_libvorbis", "Use the built-in libvorbis library", True)) -opts.Add(BoolVariable("builtin_libvpx", "Use the built-in libvpx library", True)) opts.Add(BoolVariable("builtin_libwebp", "Use the built-in libwebp library", True)) opts.Add(BoolVariable("builtin_wslay", "Use the built-in wslay library", True)) opts.Add(BoolVariable("builtin_mbedtls", "Use the built-in mbedTLS library", True)) opts.Add(BoolVariable("builtin_miniupnpc", "Use the built-in miniupnpc library", True)) -opts.Add(BoolVariable("builtin_opus", "Use the built-in Opus library", True)) opts.Add(BoolVariable("builtin_pcre2", "Use the built-in PCRE2 library", True)) opts.Add(BoolVariable("builtin_pcre2_with_jit", "Use JIT compiler for the built-in PCRE2 library", True)) opts.Add(BoolVariable("builtin_recast", "Use the built-in Recast library", True)) |