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author | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2020-10-23 22:28:21 +0300 |
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committer | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2020-10-24 22:22:58 +0300 |
commit | a3c2c1e18a3b1ebcd06aabd71e98c53fd0e5e998 (patch) | |
tree | 18b3556141dd06e4ca2f010fc1c613606161d379 /SConstruct | |
parent | b67ccf1a6f326c5d4d5fa1cc7cd15eff3573f8f7 (diff) |
SCons: Add an option to detect C++ modules recursively
This adds `custom_modules_recursive` which allows to detect and collect
all nested C++ modules which may reside in any directory specified by
`custom_modules` option.
The detection logic is made to be more strict because `SCSub` may be
used for organizing hierarchical builds within a module itself, so the
existence of `register_types.h` and `config.py` is checked as well
(these are all required for a C++ module to be compiled by Godot).
For performance reasons, built-in modules are not checked recursively,
and there's no benefit of doing so in the first place.
It's now possible to specify a directory path pointing to a *single*
module, as it may contain nested modules which are detected recursively.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/SConstruct b/SConstruct index f134dfddac..46e0da89e8 100644 --- a/SConstruct +++ b/SConstruct @@ -123,6 +123,7 @@ opts.Add(BoolVariable("deprecated", "Enable deprecated features", True)) opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True)) opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False)) opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "") +opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True)) # Advanced options opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False)) @@ -199,8 +200,14 @@ if env_base["custom_modules"]: Exit(255) for path in module_search_paths: + if path == "modules": + # Built-in modules don't have nested modules, + # so save the time it takes to parse directories. + modules = methods.detect_modules(path, recursive=False) + else: # External. + modules = methods.detect_modules(path, env_base["custom_modules_recursive"]) # Note: custom modules can override built-in ones. - modules_detected.update(methods.detect_modules(path)) + modules_detected.update(modules) include_path = os.path.dirname(path) if include_path: env_base.Prepend(CPPPATH=[include_path]) |