diff options
author | Clay John <claynjohn@gmail.com> | 2021-10-26 08:18:39 -0700 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-31 15:56:45 +0100 |
commit | 8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch) | |
tree | ae63bd8b1d4bacd65673f7bc455994ed4d288a84 /SConstruct | |
parent | ce97ddbcb125228cc88fbfdcae932e110ee7daee (diff) |
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/SConstruct b/SConstruct index cd4657b20c..78e3d28337 100644 --- a/SConstruct +++ b/SConstruct @@ -15,7 +15,7 @@ from collections import OrderedDict # Local import methods import glsl_builders -import opengl_builders +import gles3_builders from platform_methods import run_in_subprocess # Scan possible build platforms @@ -711,8 +711,8 @@ if selected_platform in platform_list: if not env["platform"] == "server": env.Append( BUILDERS={ - "OpenGL_GLSL": env.Builder( - action=run_in_subprocess(opengl_builders.build_opengl_headers), + "GLES3_GLSL": env.Builder( + action=run_in_subprocess(gles3_builders.build_gles3_headers), suffix="glsl.gen.h", src_suffix=".glsl", ) |