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authorRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:15:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:45:47 +0100
commit3d7f1555865a981b7144becfc58d3f3f34362f5f (patch)
treed92912c6d700468b3330148b9179026b9f4efcb4 /SConstruct
parent33c907f9f5b3ec1a43d0251d7cac80da49b5b658 (diff)
Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct1
1 files changed, 0 insertions, 1 deletions
diff --git a/SConstruct b/SConstruct
index 233a79f635..aa31c39d32 100644
--- a/SConstruct
+++ b/SConstruct
@@ -198,7 +198,6 @@ opts.Add("system_certs_path", "Use this path as SSL certificates default for edi
opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
# Thirdparty libraries
-opts.Add(BoolVariable("builtin_bullet", "Use the built-in Bullet library", True))
opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True))
opts.Add(BoolVariable("builtin_embree", "Use the built-in Embree library", True))
opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True))