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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-03 23:20:20 -0300 |
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committer | GitHub <noreply@github.com> | 2017-01-03 23:20:20 -0300 |
commit | 3a0c19d3f6ddb26359c95d84c376a8e6b1afd04d (patch) | |
tree | 8e313066ce55a3366cd6b972ff429372583cda28 /SConstruct | |
parent | f2e99826c0b1e8227644bfab0795d858c504d279 (diff) | |
parent | bd7ba0b664fa98381db9ef8edb69ba211213d595 (diff) |
Merge pull request #6865 from tagcup/godot_issue_6816
Use right handed coordinate system for rotation matrices and quaternions. Also fixed Euler angles (XYZ convention).
Diffstat (limited to 'SConstruct')
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