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authorRémi Verschelde <rverschelde@gmail.com>2020-08-13 09:35:41 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-08-13 10:04:53 +0200
commit33b2070d2e6931566e05bc5daab320493aba3a48 (patch)
treeba957b34a3920a3de732f378c32a14554ff15abc /SConstruct
parent9413446b2d942402491254feae549e85740692a9 (diff)
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct11
1 files changed, 3 insertions, 8 deletions
diff --git a/SConstruct b/SConstruct
index 96d2f1abe7..352755f2f2 100644
--- a/SConstruct
+++ b/SConstruct
@@ -12,7 +12,7 @@ from collections import OrderedDict
# Local
import methods
-import gles_builders
+import glsl_builders
import version
from platform_methods import run_in_subprocess
@@ -629,18 +629,13 @@ if selected_platform in platform_list:
if not env["platform"] == "server":
GLSL_BUILDERS = {
- "GLES2_GLSL": env.Builder(
- action=env.Run(gles_builders.build_gles2_headers, 'Building GLES2_GLSL header: "$TARGET"'),
- suffix="glsl.gen.h",
- src_suffix=".glsl",
- ),
"RD_GLSL": env.Builder(
- action=env.Run(gles_builders.build_rd_headers, 'Building RD_GLSL header: "$TARGET"'),
+ action=env.Run(glsl_builders.build_rd_headers, 'Building RD_GLSL header: "$TARGET"'),
suffix="glsl.gen.h",
src_suffix=".glsl",
),
"GLSL_HEADER": env.Builder(
- action=env.Run(gles_builders.build_raw_headers, 'Building GLSL header: "$TARGET"'),
+ action=env.Run(glsl_builders.build_raw_headers, 'Building GLSL header: "$TARGET"'),
suffix="glsl.gen.h",
src_suffix=".glsl",
),