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authorJuan Linietsky <reduzio@gmail.com>2017-07-15 01:23:10 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-07-15 08:32:34 -0300
commit2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch)
treed863db50852afe5d4b0bc15b8452054498004cb1 /SConstruct
parente64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff)
Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct4
1 files changed, 2 insertions, 2 deletions
diff --git a/SConstruct b/SConstruct
index e2cfd3ec35..f8b2d82b66 100644
--- a/SConstruct
+++ b/SConstruct
@@ -210,8 +210,8 @@ if (env_base['target'] == 'debug'):
env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
-if (env_base['deprecated'] != 'no'):
- env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED'])
+if (env_base['deprecated'] == 'no'):
+ env_base.Append(CPPFLAGS=['-DDISABLE_DEPRECATED'])
env_base.platforms = {}