diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 16:33:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 21:35:16 +0200 |
commit | 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch) | |
tree | a817195c08d4713a70ca014a3f63f5937934fe36 /SConstruct | |
parent | 78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff) |
Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct index 0652414088..4fd0330b92 100644 --- a/SConstruct +++ b/SConstruct @@ -386,6 +386,9 @@ if selected_platform in platform_list: if (env['etc1']=='yes'): env.Append(CPPFLAGS=['-DETC1_ENABLED']) + if (True): # detect GLES3 + env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) + Export('env') #build subdirs, the build order is dependent on link order. |