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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-10-14 18:53:07 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-12-10 16:43:45 +0100
commit063637ec77bbb3f3b809d616005cb80d0cdc64b1 (patch)
tree05f497f229c4edb1581df8030b90a7117ce70431 /SConstruct
parentae86d907e75c3de9b039e7cc77e521bc9739e6dc (diff)
Rename `float=64` SCons option to `precision=double`
This avoids confusion with the old `bits=64` option and building for 64-bit CPUs in general.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct6
1 files changed, 3 insertions, 3 deletions
diff --git a/SConstruct b/SConstruct
index 03043ee110..1eb6c0adc8 100644
--- a/SConstruct
+++ b/SConstruct
@@ -179,7 +179,7 @@ opts.Add(BoolVariable("production", "Set defaults to build Godot for use in prod
# Components
opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
-opts.Add(EnumVariable("float", "Floating-point precision", "32", ("32", "64")))
+opts.Add(EnumVariable("precision", "Set the floating-point precision level", "single", ("single", "double")))
opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
opts.Add(BoolVariable("vulkan", "Enable the vulkan rendering driver", True))
@@ -442,7 +442,7 @@ if env_base["no_editor_splash"]:
if not env_base["deprecated"]:
env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
-if env_base["float"] == "64":
+if env_base["precision"] == "double":
env_base.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
if selected_platform in platform_list:
@@ -747,7 +747,7 @@ if selected_platform in platform_list:
if env.dev_build:
suffix += ".dev"
- if env_base["float"] == "64":
+ if env_base["precision"] == "double":
suffix += ".double"
suffix += "." + env["arch"]