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authorRémi Verschelde <rverschelde@gmail.com>2022-12-02 12:17:21 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-02 13:23:46 +0100
commit01ae54615e62b7a0d23bab0869c1e34967b92eab (patch)
tree0a22c144dc9a59f40457750218427bb242d902fa /SConstruct
parent1e3919c409fa1f24db8ecde58f723fd59adfeccb (diff)
SCons: Strip symbol table for builds with `debug_symbols=no`
This is equivalent to calling `strip` on the resulting binary, which is what we do for official builds. This applies for GCC/Clang. For MSVC `/DEBUG:NONE` should already be the default.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct6
1 files changed, 6 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct
index 6847a7c937..03043ee110 100644
--- a/SConstruct
+++ b/SConstruct
@@ -544,6 +544,12 @@ if selected_platform in platform_list:
env.Append(CCFLAGS=["-g3"])
else:
env.Append(CCFLAGS=["-g2"])
+ else:
+ if methods.using_clang(env) and not methods.is_vanilla_clang(env):
+ # Apple Clang, its linker doesn't like -s.
+ env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
+ else:
+ env.Append(LINKFLAGS=["-s"])
if env["optimize"] == "speed":
env.Append(CCFLAGS=["-O3"])