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authorMaxwell Paul Brickner <mbrickn@users.noreply.github.com>2018-03-30 16:11:52 -0400
committerMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-03-30 22:11:52 +0200
commit6e1bba198791e87320862e9cd3ab4244ac284ab8 (patch)
treea7115bce03fe822f17a3d970e459b0ae3809a3cb /README.md
parent7c441ad8baf2acf2356c84e0da997eec8721265f (diff)
README: Use HTTPS URL for image. (#17851)
Updated links to use https when possible to avoid redirects.
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@@ -26,7 +26,7 @@ Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
-![Screenshot of a 3D scene in Godot Engine](http://download.tuxfamily.org/godotengine/media/screenshots/editor_3d_fracteed.jpg)
+![Screenshot of a 3D scene in Godot Engine](https://download.tuxfamily.org/godotengine/media/screenshots/editor_3d_fracteed.jpg)
### Getting the engine