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authorRémi Verschelde <rverschelde@gmail.com>2021-01-01 20:13:46 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-01-01 20:19:21 +0100
commitb5334d14f7a471f94bcbd64d5bae2ad853d0b7f1 (patch)
treefed04a380d1cb58d13f4a4436a06992511cb3e74 /LICENSE.txt
parenta6b869988f4427fe2eb746f3f3776697258f3dd5 (diff)
Update copyright statements to 2021
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
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1 files changed, 2 insertions, 2 deletions
diff --git a/LICENSE.txt b/LICENSE.txt
index 52bd041102..bee83fb8b8 100644
--- a/LICENSE.txt
+++ b/LICENSE.txt
@@ -1,5 +1,5 @@
-Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal