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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-04-20 17:40:28 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-20 17:40:28 +0200 |
commit | fdf041a466b5ecbdd2294ecfeab598fcc3dc5cda (patch) | |
tree | d2f1093153148a061e46a2f65fe8a7671ff3b458 /COPYRIGHT.txt | |
parent | a9ecf663426f8eaa738d350d885166f24ae15dde (diff) | |
parent | c8dd3c7d808ee12eb1a8ddacf15857db87b76df2 (diff) |
Merge pull request #47347 from nekomatata/heightmap-support
Heightmap collision shape support in Godot Physics
Diffstat (limited to 'COPYRIGHT.txt')
-rw-r--r-- | COPYRIGHT.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 078aac1f13..3bb9c916fd 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -89,6 +89,8 @@ Files: ./servers/physics_3d/gjk_epa.cpp ./servers/physics_3d/joints/slider_joint_3d_sw.h ./servers/physics_3d/soft_body_3d_sw.cpp ./servers/physics_3d/soft_body_3d_sw.h + ./servers/physics_3d/shape_3d_sw.cpp + ./servers/physics_3d/shape_3d_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2003-2008, Erwin Coumans 2007-2021, Juan Linietsky, Ariel Manzur. |