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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-20 17:40:28 +0200
committerGitHub <noreply@github.com>2021-04-20 17:40:28 +0200
commitfdf041a466b5ecbdd2294ecfeab598fcc3dc5cda (patch)
treed2f1093153148a061e46a2f65fe8a7671ff3b458 /COPYRIGHT.txt
parenta9ecf663426f8eaa738d350d885166f24ae15dde (diff)
parentc8dd3c7d808ee12eb1a8ddacf15857db87b76df2 (diff)
Merge pull request #47347 from nekomatata/heightmap-support
Heightmap collision shape support in Godot Physics
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diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index 078aac1f13..3bb9c916fd 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -89,6 +89,8 @@ Files: ./servers/physics_3d/gjk_epa.cpp
./servers/physics_3d/joints/slider_joint_3d_sw.h
./servers/physics_3d/soft_body_3d_sw.cpp
./servers/physics_3d/soft_body_3d_sw.h
+ ./servers/physics_3d/shape_3d_sw.cpp
+ ./servers/physics_3d/shape_3d_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans
2007-2021, Juan Linietsky, Ariel Manzur.