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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-20 21:45:20 +0100
committerGitHub <noreply@github.com>2021-03-20 21:45:20 +0100
commitfa681d04b7434c3db8c556d5fc046b702c731d98 (patch)
treea39079990bae6c4227cc16d90db274ffe1119c87 /COPYRIGHT.txt
parent793000c6a90211a32b478fb550d82221e2817da0 (diff)
parentd5ea4acd2dddfe13ad7989aa54d9cb5739e678d5 (diff)
Merge pull request #46937 from nekomatata/soft-body-support
SoftBody support in GodotPhysics 3D
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diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index 96aedccd7f..6684978318 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -87,6 +87,8 @@ Files: ./servers/physics_3d/gjk_epa.cpp
./servers/physics_3d/joints/pin_joint_3d_sw.h
./servers/physics_3d/joints/slider_joint_3d_sw.cpp
./servers/physics_3d/joints/slider_joint_3d_sw.h
+ ./servers/physics_3d/soft_body_3d_sw.cpp
+ ./servers/physics_3d/soft_body_3d_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans
2007-2021, Juan Linietsky, Ariel Manzur.