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authorRémi Verschelde <rverschelde@gmail.com>2019-12-13 23:23:20 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-12-13 23:29:52 +0100
commitf111d1aaede1b2036e63d5a44ecd0ecf057521c3 (patch)
tree8cda63d160f847650929cf7e45c924b3b6c4038d /COPYRIGHT.txt
parentf18cb896813eea88a93829ca585b9cb6fe76950f (diff)
Drop b2d_convexdecomp. no longer necessary.
We now use `thirdparty/misc/triangulator.h` for all physics-related (collision, navigation) triangulation needs. Follow-up to #34293.
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diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index f86b8563ef..213eafdeb5 100644
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+++ b/COPYRIGHT.txt
@@ -115,12 +115,6 @@ Comment: Open Asset Import Library (assimp)
Copyright: 2006-2016, assimp team
License: BSD-3-clause
-Files: ./thirdparty/b2d_convexdecomp/
-Comment: Box2D (ConvexDecomp)
-Copyright: 2007, Eric Jordan
- 2006-2009, Erin Catto
-License: Zlib
-
Files: ./thirdparty/bullet/
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2013, Erwin Coumans