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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-05-22 23:22:48 +0200
committerGitHub <noreply@github.com>2021-05-22 23:22:48 +0200
commitde4c17f716acf0efe484a3f553ebd817fd4c256e (patch)
treea23662879adedea7e4a967a06d4ace2b63c6d3e3 /COPYRIGHT.txt
parent234a101eb377d95a7ae11d4830cfdb115fbd0599 (diff)
parentd1bc88d426b3751a37beb9c81513ccd16c7e2860 (diff)
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Replace QuickHull with Bullet's convex hull computer.
Diffstat (limited to 'COPYRIGHT.txt')
-rw-r--r--COPYRIGHT.txt8
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diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index eb82c42e6f..c007a7e2b3 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -55,6 +55,14 @@ Comment: Godot Engine logo
Copyright: 2017, Andrea CalabrĂ³
License: CC-BY-4.0
+Files: ./core/math/convex_hull.cpp
+ ./core/math/convex_hull.h
+Comment: Bullet Continuous Collision Detection and Physics Library
+Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net
+ 2007-2021, Juan Linietsky, Ariel Manzur.
+ 2014-2021, Godot Engine contributors.
+License: Expat and Zlib
+
Files: ./modules/fbx/fbx_parser/
Comment: Open Asset Import Library (FBX parser)
Copyright: 2006-2020, assimp team