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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-22 23:22:48 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-22 23:22:48 +0200 |
commit | de4c17f716acf0efe484a3f553ebd817fd4c256e (patch) | |
tree | a23662879adedea7e4a967a06d4ace2b63c6d3e3 /COPYRIGHT.txt | |
parent | 234a101eb377d95a7ae11d4830cfdb115fbd0599 (diff) | |
parent | d1bc88d426b3751a37beb9c81513ccd16c7e2860 (diff) |
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Replace QuickHull with Bullet's convex hull computer.
Diffstat (limited to 'COPYRIGHT.txt')
-rw-r--r-- | COPYRIGHT.txt | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index eb82c42e6f..c007a7e2b3 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -55,6 +55,14 @@ Comment: Godot Engine logo Copyright: 2017, Andrea CalabrĂ³ License: CC-BY-4.0 +Files: ./core/math/convex_hull.cpp + ./core/math/convex_hull.h +Comment: Bullet Continuous Collision Detection and Physics Library +Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net + 2007-2021, Juan Linietsky, Ariel Manzur. + 2014-2021, Godot Engine contributors. +License: Expat and Zlib + Files: ./modules/fbx/fbx_parser/ Comment: Open Asset Import Library (FBX parser) Copyright: 2006-2020, assimp team |