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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-11 20:33:46 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-18 09:04:17 -0700
commitd5ea4acd2dddfe13ad7989aa54d9cb5739e678d5 (patch)
treeb449378f779a24659f22c83be8e93c60e977a0e8 /COPYRIGHT.txt
parent01851defb5e43803bbcd6d8221a25ebbdd963119 (diff)
SoftBody support in GodotPhysics 3D
- Fixed SoftBody surface update with new rendering system - Added GodotPhysics implementation for SoftBody - Added support to get SoftBody rid to interact with the physics server - Added support to get SoftBody bounds from the physics server - Removed support for unused get_vertex_position and get_point_offset from the physics server - Removed SoftBody properties that are unused in both Bullet and GodotPhysics (angular and volume stiffness, pose matching) - Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
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-rw-r--r--COPYRIGHT.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index ff24d18e6f..29cc920455 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -87,6 +87,8 @@ Files: ./servers/physics_3d/gjk_epa.cpp
./servers/physics_3d/joints/pin_joint_3d_sw.h
./servers/physics_3d/joints/slider_joint_3d_sw.cpp
./servers/physics_3d/joints/slider_joint_3d_sw.h
+ ./servers/physics_3d/soft_body_3d_sw.cpp
+ ./servers/physics_3d/soft_body_3d_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans
2007-2021, Juan Linietsky, Ariel Manzur.