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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-11 20:33:46 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-18 09:04:17 -0700 |
commit | d5ea4acd2dddfe13ad7989aa54d9cb5739e678d5 (patch) | |
tree | b449378f779a24659f22c83be8e93c60e977a0e8 /COPYRIGHT.txt | |
parent | 01851defb5e43803bbcd6d8221a25ebbdd963119 (diff) |
SoftBody support in GodotPhysics 3D
- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
Diffstat (limited to 'COPYRIGHT.txt')
-rw-r--r-- | COPYRIGHT.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index ff24d18e6f..29cc920455 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -87,6 +87,8 @@ Files: ./servers/physics_3d/gjk_epa.cpp ./servers/physics_3d/joints/pin_joint_3d_sw.h ./servers/physics_3d/joints/slider_joint_3d_sw.cpp ./servers/physics_3d/joints/slider_joint_3d_sw.h + ./servers/physics_3d/soft_body_3d_sw.cpp + ./servers/physics_3d/soft_body_3d_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2003-2008, Erwin Coumans 2007-2021, Juan Linietsky, Ariel Manzur. |