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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-24 18:49:04 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-25 16:52:41 -0700 |
commit | c8dd3c7d808ee12eb1a8ddacf15857db87b76df2 (patch) | |
tree | 014cafe0ed05a98eb125ad0dc3f01753e725ac24 /COPYRIGHT.txt | |
parent | 9a64d6b2b2001920affdaedd0fb8c0bc6074b13a (diff) |
Heightmap collision shape support in Godot Physics
Diffstat (limited to 'COPYRIGHT.txt')
-rw-r--r-- | COPYRIGHT.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 6684978318..03baf65930 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -89,6 +89,8 @@ Files: ./servers/physics_3d/gjk_epa.cpp ./servers/physics_3d/joints/slider_joint_3d_sw.h ./servers/physics_3d/soft_body_3d_sw.cpp ./servers/physics_3d/soft_body_3d_sw.h + ./servers/physics_3d/shape_3d_sw.cpp + ./servers/physics_3d/shape_3d_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2003-2008, Erwin Coumans 2007-2021, Juan Linietsky, Ariel Manzur. |