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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-24 18:49:04 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-25 16:52:41 -0700
commitc8dd3c7d808ee12eb1a8ddacf15857db87b76df2 (patch)
tree014cafe0ed05a98eb125ad0dc3f01753e725ac24 /COPYRIGHT.txt
parent9a64d6b2b2001920affdaedd0fb8c0bc6074b13a (diff)
Heightmap collision shape support in Godot Physics
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diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index 6684978318..03baf65930 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -89,6 +89,8 @@ Files: ./servers/physics_3d/gjk_epa.cpp
./servers/physics_3d/joints/slider_joint_3d_sw.h
./servers/physics_3d/soft_body_3d_sw.cpp
./servers/physics_3d/soft_body_3d_sw.h
+ ./servers/physics_3d/shape_3d_sw.cpp
+ ./servers/physics_3d/shape_3d_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans
2007-2021, Juan Linietsky, Ariel Manzur.