diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 09:35:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 10:04:53 +0200 |
commit | 33b2070d2e6931566e05bc5daab320493aba3a48 (patch) | |
tree | ba957b34a3920a3de732f378c32a14554ff15abc /COPYRIGHT.txt | |
parent | 9413446b2d942402491254feae549e85740692a9 (diff) |
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
Diffstat (limited to 'COPYRIGHT.txt')
-rw-r--r-- | COPYRIGHT.txt | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index e5d30e3328..8ccdecd307 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -162,11 +162,6 @@ Comment: The FreeType Project Copyright: 1996-2020, David Turner, Robert Wilhelm, and Werner Lemberg. License: FTL -Files: ./thirdparty/glad/ -Comment: glad -Copyright: 2013-2019, David Herberth -License: Expat - Files: ./thirdparty/glslang/ Comment: glslang Copyright: 2015-2018 Google, Inc. |