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authorRémi Verschelde <rverschelde@gmail.com>2020-08-13 09:35:41 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-08-13 10:04:53 +0200
commit33b2070d2e6931566e05bc5daab320493aba3a48 (patch)
treeba957b34a3920a3de732f378c32a14554ff15abc /COPYRIGHT.txt
parent9413446b2d942402491254feae549e85740692a9 (diff)
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
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-rw-r--r--COPYRIGHT.txt5
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diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index e5d30e3328..8ccdecd307 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -162,11 +162,6 @@ Comment: The FreeType Project
Copyright: 1996-2020, David Turner, Robert Wilhelm, and Werner Lemberg.
License: FTL
-Files: ./thirdparty/glad/
-Comment: glad
-Copyright: 2013-2019, David Herberth
-License: Expat
-
Files: ./thirdparty/glslang/
Comment: glslang
Copyright: 2015-2018 Google, Inc.