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authorJe06jm <jeremymoyes3@gmail.com>2021-11-23 14:16:03 -0700
committerJe06jm <jeremymoyes3@gmail.com>2021-11-23 14:16:03 -0700
commit20deb0917d466ca9dd1bf435dfb326c72f73e3c0 (patch)
treeba031db5386d2d86baffc8a7ded444b2ac441a7c /COPYRIGHT.txt
parent5efe80f3085c8c6451363fe4c743bf3d7fc20b6c (diff)
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Diffstat (limited to 'COPYRIGHT.txt')
-rw-r--r--COPYRIGHT.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index 7b212485ba..07b5d4042d 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -120,6 +120,11 @@ Copyright: 2007, Starbreeze Studios
2014-2021, Godot Engine contributors.
License: Expat and Zlib
+Files: ./thirdparty/amd-fsr/
+Comment: AMD FidelityFX Super Resolution
+Copyright: 2021, Advanced Micro Devices, Inc.
+License: Expat
+
Files: ./thirdparty/basis_universal/
Comment: Basis Universal
Copyright: 2019, Binomial LLC.