diff options
author | Je06jm <jeremymoyes3@gmail.com> | 2021-11-23 14:16:03 -0700 |
---|---|---|
committer | Je06jm <jeremymoyes3@gmail.com> | 2021-11-23 14:16:03 -0700 |
commit | 20deb0917d466ca9dd1bf435dfb326c72f73e3c0 (patch) | |
tree | ba031db5386d2d86baffc8a7ded444b2ac441a7c /COPYRIGHT.txt | |
parent | 5efe80f3085c8c6451363fe4c743bf3d7fc20b6c (diff) |
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Diffstat (limited to 'COPYRIGHT.txt')
-rw-r--r-- | COPYRIGHT.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 7b212485ba..07b5d4042d 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -120,6 +120,11 @@ Copyright: 2007, Starbreeze Studios 2014-2021, Godot Engine contributors. License: Expat and Zlib +Files: ./thirdparty/amd-fsr/ +Comment: AMD FidelityFX Super Resolution +Copyright: 2021, Advanced Micro Devices, Inc. +License: Expat + Files: ./thirdparty/basis_universal/ Comment: Basis Universal Copyright: 2019, Binomial LLC. |