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author | reduz <reduzio@gmail.com> | 2020-11-03 16:51:53 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-11-04 10:03:01 -0300 |
commit | f123981a96c8ab7d7cb3e77ecbcf0048cb3b79e6 (patch) | |
tree | 9759e240a4043c1e5878a0a431ab6ae366792340 /CONTRIBUTING.md | |
parent | 3ec10bb07cb4a1ce1170c1d189475c8147576b7e (diff) |
Implement DirectionalLight2D
Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
Diffstat (limited to 'CONTRIBUTING.md')
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