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authorRémi Verschelde <rverschelde@gmail.com>2022-08-24 12:05:37 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-08-24 12:08:17 +0200
commitb1f392c25e214b331f87737d9e27aad30e95f201 (patch)
tree2a9b5071d74546fd23c28a3736f13e878f4c8bcc /CONTRIBUTING.md
parent0626ce50cfd35d1eb81c6c9627f8540be9636b4b (diff)
Remove VisualScript module for 4.0
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting, Godot maintainers have agreed to discontinue the current implementation of our VisualScript language. The way it had been designed was not user-friendly enough and we did not succeed in improving its usability to actually make it a good low-code solution for users who need one. So we prefer to remove it for Godot 4.0 and leave the door open for new, innovative ideas around visual scripting, to be developed as plugins or extensions now that Godot provides sufficient functionality for this (notably via GDExtension and the godot-cpp C++ bindings). The current module has been moved to a dedicated repository (with full Git history extracted with `git filter-branch`): https://github.com/godotengine/godot-visual-script It can still be compiled as a C++ module (for now, but will likely require work to be kept in sync with the engine repository), but our hope is that contributors will port it to GDExtension (which is quite compatibile with the existing C++ module code when using the godot-cpp C++ bindings).
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@@ -74,10 +74,10 @@ if your ZIP file isn't accepted by GitHub because it's too large.
We recommend always attaching a minimal reproduction project, even if the issue
may seem simple to reproduce manually.
-**Note for C# users:** If your issue is not Mono-specific, please upload a
-minimal reproduction project written in GDScript or VisualScript.
+**Note for C# users:** If your issue is not .NET-specific, please upload a
+minimal reproduction project written in GDScript.
This will make it easier for contributors to reproduce the issue
-locally as not everyone has a Mono setup available.
+locally as not everyone has a .NET setup available.
**If you've been asked by a maintainer to upload a minimal reproduction project,
you *must* do so within 7 days.** Otherwise, your bug report will be closed as