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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-05 15:10:58 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-05 15:10:58 +0100 |
commit | 989b48badcc3819a0efd05f45875c56b05cd765c (patch) | |
tree | 897e8b572010f446fbdbe05834abea19b0ed4d37 /CHANGELOG.md | |
parent | 9591ca3fe58298ef01ab12f1e59e91399a7ce2d4 (diff) |
Changelog: Mention 3.2 changes to TileMap features
Cf. #28896, #29519, #30231.
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index f2224c8a7e..15a73f7021 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -250,6 +250,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Drag-and-drop support in the TileSet editor. - Ability to attach scripts to nodes by dragging a name from the script list to a node in the scene tree. - Icons are now displayed next to code completion items, making their type easier to distinguish. +- TileMap property `centered_textures` can be used to center textures on their tile, instead of using the tile's top-left corner as position for the texture. - "Ignore" flag to ignore specific tiles when autotiling in the TileMap editor. - Keyboard shortcuts to rotate tiles in the TileMap editor. - Default shortcuts are <kbd>A</kbd> (rotate left), <kbd>S</kbd> (rotate right), <kbd>X</kbd> (flip horizontally), <kbd>Y</kbd> (flip vertically). @@ -519,6 +520,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Graph lines are now thinner and opaque. - Graph line widths are now resized to match the editor scale. - Rounded values now display trailing zeroes to make their precision clearer. +- TileMap support for transform operations on cell textures bigger than the cell size has been reworked to properly support isometric tiles. + - Breaks compatibility with some TileMaps from previous Godot versions. An opt-in `compatibility_mode` property can be used to restore the previous behavior. - Some TileMap editor options were moved to the toolbar. - The TileMap editor now displays coordinate information in the 2D viewport's bottom-left corner. - This fixes the TileMap editor width changing when hovering tiles in a small window. |