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authorAnshul7sp1 <Anshul7sp1@users.noreply.github.com>2021-03-12 19:05:16 +0530
committerAnshul7sp1 <Anshul7sp1@users.noreply.github.com>2021-03-12 19:05:16 +0530
commit91181c20865d419decd78e022006074c9fd0faba (patch)
tree29f7cfdc5c544cfd6f3128588dd42f9ce3767c8e /CHANGELOG.md
parentadf233ed0436a0564db7682b4ce0931656d4c392 (diff)
Fixes small typos and grammar correction
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@@ -37,7 +37,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Ability to convert visual shaders to text-based shaders.
- See the [complete list of new functions](https://github.com/godotengine/godot/pull/26164).
- Improved visual scripting.
- - Visual scripting now uses an unified graph where all functions are represented.
+ - Visual scripting now uses a unified graph where all functions are represented.
- Nodes can now be edited directly in the graph.
- Support for fuzzy searching.
- The `tool` mode can now be enabled in visual scripts.
@@ -900,7 +900,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Removed many debugging prints in the console.
- Export templates now display an error dialog if no project was found when starting.
- DynamicFont oversampling is now enabled by default.
-- Nodes' internal logic now consistently use internal physics processing.
+- Nodes' internal logic now consistently uses internal physics processing.
- Allow attaching and clearing scripts on multiple nodes at once.
- Default values are no longer saved in scene and resource files.
- The selection rectangle of 2D nodes is now hidden when not pertinent (no more rectangle for collision shapes).