diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-01-05 10:49:18 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-05 10:49:18 +0100 |
commit | 8881e5ac1a95ca31e79c3624caabb6c863945e85 (patch) | |
tree | d9ec36758a98d2dc3145ab99bc726eb771035cbd /CHANGELOG.md | |
parent | 4b6d2fd163a1325cc2bc2b894ddd67162c4a2320 (diff) | |
parent | eb6ba0e1c6f82e06d1ea63c60243581d21aa132b (diff) |
Merge pull request #56286 from Calinou/changelog-shaders-depth-texture
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 15eab180fd..697e09955c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -345,6 +345,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### Shaders +- [`DEPTH_TEXTURE` now uses normalized device coordinates between `0.0` and `1.0` (inclusive) to match Vulkan behavior.](https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html#depth-texture) + - This requires modifying most shaders that rely on `DEPTH_TEXTURE` to make them still work as expected. + - Previously, coordinates would be between `-1.0` and `1.0` (inclusive) to match OpenGL behavior. - Renamed the `.shader` file extension to `.gdshader`. - Existing text-based shader files will have to be renamed before loading the project in a new engine version. |