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authorAndy Maloney <asmaloney@gmail.com>2020-07-16 12:54:15 -0400
committerAndy Maloney <asmaloney@gmail.com>2020-07-21 15:17:23 -0400
commit4dda62f5911eefe4c0476d1e148256545e3c931e (patch)
treead4de6d84dd44d39b41ae6be6eb9d4f7cec6ce4e /CHANGELOG.md
parent9e34ba48556b71f1f672b5be47d12b0e3f679b86 (diff)
Fix spelling & grammar in comments, docs, and messages
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r--CHANGELOG.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 15a73f7021..1f8f8bd676 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -217,7 +217,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- This makes it possible to change its value at runtime, rather than just defining it once in the Project Settings.
- `SceneTree.quit()` now accepts an optional argument with an exit code.
- If set to a value greater than or equal to 0, it will override the `OS.exit_code` property.
-- `VisualServer.get_video_adapter_name()` and `VisualServer.get_video_adapter_vendor()` methods to retreive the user's graphics card model and vendor.
+- `VisualServer.get_video_adapter_name()` and `VisualServer.get_video_adapter_vendor()` methods to retrieve the user's graphics card model and vendor.
- `VisualServer.multimesh_create()` is now exposed to scripting.
- Ability to override how scripted objects are converted to strings by defining a `_to_string()` method.
- Export hints for 2D and 3D physics/render layers.
@@ -885,7 +885,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- `editor` and `standalone` feature tags to check whether the project is running from an editor or non-editor binary.
- `android_add_asset_dir("...")` method to Android module Gradle build configuration.
- **iOS:** Support for exporting to the iPhone X.
-- **iOS:** Readded support for in-app purchases.
+- **iOS:** Re-added support for in-app purchases.
### Changed