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authorRémi Verschelde <rverschelde@gmail.com>2019-03-13 17:16:00 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-03-13 17:16:00 +0100
commit320f49f204cfbf9b480fe62aaa7718afb74920a5 (patch)
treedb46e3ad6425aac053f25e8cce3a8dc4ffe21080 /CHANGELOG.md
parente4a09a8fb77cd2d8e1720dc2d03fc486cfa1c0ee (diff)
Bump version to 3.1-stable \o/
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than one year of development from close to 500 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.1 includes more than 7000 commits made since the 3.0 release in January 2018, 3000 Pull Requests have been merged, and 3000 issues have been fixed! This release makes the 3.x branch more stable and powerful, and makes it a very mature game development tool for both 2D and 3D. Now feature development can restart towards 3.2 and 4.0!
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@@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
-## [Unreleased]
+## [3.1] - 2019-03-13
### Added