diff options
author | Igor Kordiukiewicz <igorkordiukiewicz@gmail.com> | 2022-03-01 19:59:49 +0100 |
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committer | Igor Kordiukiewicz <igorkordiukiewicz@gmail.com> | 2022-04-04 15:51:13 +0200 |
commit | fd5476289281cdcc61dd773013e6ae3908305389 (patch) | |
tree | 63ceac715ad3541637bb99c35e18183f95b5ff98 | |
parent | e7c1888d20fdbe854ce282b6d2f42f5087bf7450 (diff) |
Added interpolation property to GPUParticles2D
-rw-r--r-- | doc/classes/GPUParticles2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/GPUParticles3D.xml | 1 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.cpp | 13 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.h | 4 |
4 files changed, 21 insertions, 0 deletions
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index 3de0d0dbe9..53894bad87 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -57,6 +57,9 @@ <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> + <member name="interpolate" type="bool" setter="set_interpolate" getter="get_interpolate" default="true"> + Enables particle interpolation, which makes the particle movement smoother when their [member fixed_fps] is lower than the screen refresh rate. + </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> Amount of time each particle will exist. </member> diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index 899b5dec27..c4bd18db69 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -90,6 +90,7 @@ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> <member name="interpolate" type="bool" setter="set_interpolate" getter="get_interpolate" default="true"> + Enables particle interpolation, which makes the particle movement smoother when their [member fixed_fps] is lower than the screen refresh rate. </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> Amount of time each particle will exist. diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index c69eeb52a8..04518dff97 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -287,6 +287,15 @@ bool GPUParticles2D::get_fractional_delta() const { return fractional_delta; } +void GPUParticles2D::set_interpolate(bool p_enable) { + interpolate = p_enable; + RS::get_singleton()->particles_set_interpolate(particles, p_enable); +} + +bool GPUParticles2D::get_interpolate() const { + return interpolate; +} + TypedArray<String> GPUParticles2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); @@ -543,6 +552,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates); ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps); ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta); + ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles2D::set_interpolate); ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material); ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale); ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size); @@ -558,6 +568,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates); ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps); ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta); + ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles2D::get_interpolate); ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material); ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale); ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size); @@ -601,6 +612,7 @@ void GPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size"); @@ -644,6 +656,7 @@ GPUParticles2D::GPUParticles2D() { set_lifetime(1); set_fixed_fps(0); set_fractional_delta(true); + set_interpolate(true); set_pre_process_time(0); set_explosiveness_ratio(0); set_randomness_ratio(0); diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index fc95ae27b2..852270dd3c 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -58,6 +58,7 @@ private: bool local_coords; int fixed_fps; bool fractional_delta; + bool interpolate = true; #ifdef TOOLS_ENABLED bool show_visibility_rect; #endif @@ -133,6 +134,9 @@ public: void set_fractional_delta(bool p_enable); bool get_fractional_delta() const; + void set_interpolate(bool p_enable); + bool get_interpolate() const; + void set_draw_order(DrawOrder p_order); DrawOrder get_draw_order() const; |