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authorYuri Sizov <yuris@humnom.net>2023-04-24 18:10:21 +0200
committerYuri Sizov <yuris@humnom.net>2023-04-24 18:10:21 +0200
commitb5bd99d9e6062f5820e7e51cdaee8d799c85f701 (patch)
tree26b6162338b2be9844691916f60a9b0878b79c1c
parente6478f5be398e1fd83aeb46188f37e9c4373494e (diff)
Update changelog for 4.0.3
-rw-r--r--CHANGELOG.md79
1 files changed, 79 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 088ea5e477..4ae09441cc 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -16,6 +16,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- Remember directory when installing templates file ([GH-74735](https://github.com/godotengine/godot/pull/74735)).
- Improve editor state initialization ([GH-75563](https://github.com/godotengine/godot/pull/75563)).
+#### GUI
+
+- Allow entering named colors in ColorPicker's hex field ([GH-75905](https://github.com/godotengine/godot/pull/75905)).
+
#### Navigation
- Navigation: Expose NavigationAgent path postprocessing and pathfinding algorithm options ([GH-75326](https://github.com/godotengine/godot/pull/75326)).
@@ -40,21 +44,49 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion ([GH-75477](https://github.com/godotengine/godot/pull/75477)).
+#### Core
+
+- Lift restriction that resource load thread requester has to be the initiator ([GH-73862](https://github.com/godotengine/godot/pull/73862)).
+- Use HashMap instead of RBMap for ids in Windows TTS ([GH-75933](https://github.com/godotengine/godot/pull/75933)).
+- Rename internal root canvas group to start with underscore ([GH-76149](https://github.com/godotengine/godot/pull/76149)).
+
#### Editor
+- Make EditorToaster's handler thread-safe ([GH-71670](https://github.com/godotengine/godot/pull/71670)).
- Prevent off-screen controls in editor ([GH-73646](https://github.com/godotengine/godot/pull/73646)).
- Re-enable script editor File menu shortcuts when the menu is hidden ([GH-74319](https://github.com/godotengine/godot/pull/74319)).
- Prevent color conversion of the big Godot logo ([GH-75653](https://github.com/godotengine/godot/pull/75653)).
+- Set font sizes for various styles in editor output panel ([GH-75780](https://github.com/godotengine/godot/pull/75780)).
+- Remove unnecessary zero multiplications ([GH-75822](https://github.com/godotengine/godot/pull/75822)).
+- Adjust size of some dialogs ([GH-75895](https://github.com/godotengine/godot/pull/75895)).
+- Change cursor consistently when panning in the 2D Editor ([GH-75997](https://github.com/godotengine/godot/pull/75997)).
#### GUI
- Ignore invisible children of GraphNode for minimum size ([GH-72240](https://github.com/godotengine/godot/pull/72240)).
- Update `TextureProgressBar` upon texture changes ([GH-75532](https://github.com/godotengine/godot/pull/75532)).
- Keep a copy of UTF-8 XML source string during the SVG font processing ([GH-75675](https://github.com/godotengine/godot/pull/75675)).
+- Always cache parent visibility in `CanvasItem` ([GH-75890](https://github.com/godotengine/godot/pull/75890)).
+- Improve BiDi error handling in TextServer ([GH-75922](https://github.com/godotengine/godot/pull/75922)).
+- Use dedicated flag for object replacement characters in TextServer ([GH-75974](https://github.com/godotengine/godot/pull/75974)).
+- Improve line BiDi handling, prevent crash on recursive log updates ([GH-75975](https://github.com/godotengine/godot/pull/75975)).
+- Don't apply scale to autohide theme property ([GH-75993](https://github.com/godotengine/godot/pull/75993)).
+- Use Point2 consistently in Control methods ([GH-76029](https://github.com/godotengine/godot/pull/76029)).
#### Import
- gltf: Remove obsolete hack to embed gltf textures in advanced import ([GH-75636](https://github.com/godotengine/godot/pull/75636)).
+- Expose more compression formats in Image and fix compress check ([GH-76014](https://github.com/godotengine/godot/pull/76014)).
+
+#### Network
+
+- Poll LSP/DAP clients for connection status updates ([GH-75850](https://github.com/godotengine/godot/pull/75850)).
+
+#### Particles
+
+- Translate inactive GPUParticles3D particles to -INF ([GH-75162](https://github.com/godotengine/godot/pull/75162)).
+- Use angle_rand to calculate base_angle in particles process material ([GH-75999](https://github.com/godotengine/godot/pull/75999)).
+- Don't store instance transform origin in RD 3D renderer unless requested ([GH-76003](https://github.com/godotengine/godot/pull/76003)).
#### Physics
@@ -63,6 +95,12 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
#### Rendering
- Recreate swap chain when suboptimal to avoid error spam ([GH-72859](https://github.com/godotengine/godot/pull/72859)).
+- Use MODELVIEW_MATRIX when on double precision ([GH-75462](https://github.com/godotengine/godot/pull/75462)).
+- Check for instancing without relying on instance_count when drawing 2D meshes ([GH-75954](https://github.com/godotengine/godot/pull/75954)).
+
+#### Shaders
+
+- Write out render_mode even when mode is set to default in VisualShaders ([GH-75957](https://github.com/godotengine/godot/pull/75957)).
#### Thirdparty
@@ -74,6 +112,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation ([GH-75487](https://github.com/godotengine/godot/pull/75487)).
+#### Animation
+
+- Fix blend_shape (shapekey) empty name import ([GH-75990](https://github.com/godotengine/godot/pull/75990)).
+
#### Audio
- Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread ([GH-75728](https://github.com/godotengine/godot/pull/75728)).
@@ -81,6 +123,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
#### Buildsystem
- Fix the Python type error when creating the .sln file ([GH-75309](https://github.com/godotengine/godot/pull/75309)).
+- Fix forced optimization in dev_build ([GH-75909](https://github.com/godotengine/godot/pull/75909)).
#### Core
@@ -89,36 +132,72 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
#### Editor
- Fix off-by-one issue where "Go to Line" dialog shows the incorrect line number ([GH-75523](https://github.com/godotengine/godot/pull/75523)).
+- Fix deserializing resource usage debug data ([GH-75782](https://github.com/godotengine/godot/pull/75782)).
+- Initialize editor values on first launch ([GH-75799](https://github.com/godotengine/godot/pull/75799)).
+- Fix connect signal dialog not allowing Unicode method name ([GH-75814](https://github.com/godotengine/godot/pull/75814)).
+- Fix method dialog label ([GH-75844](https://github.com/godotengine/godot/pull/75844)).
+
+#### Export
+
+- Fix validation of codesigning certificate password on macOS ([GH-74326](https://github.com/godotengine/godot/pull/74326)).
+
+#### GDScript
+
+- Add missing member type check when resolving `extends` ([GH-75879](https://github.com/godotengine/godot/pull/75879)).
+- Fix typo in LSP parse function parameters ([GH-76090](https://github.com/godotengine/godot/pull/76090)).
#### GUI
+- Fixed RichTextLabel wrong selection offset in padded table cell ([GH-71742](https://github.com/godotengine/godot/pull/71742)).
- Fix commenting collapsed function issue ([GH-75070](https://github.com/godotengine/godot/pull/75070)).
- Fix fill align and trim with enabled dropcap in `RichTextLabel` ([GH-75504](https://github.com/godotengine/godot/pull/75504)).
- Fix descriptions not showing for theme properties ([GH-75559](https://github.com/godotengine/godot/pull/75559)).
- Fix some theme values affect the editor by setting a default value for them ([GH-75566](https://github.com/godotengine/godot/pull/75566)).
- Fix several GraphEdit operations at zoom levels other than 100% ([GH-75595](https://github.com/godotengine/godot/pull/75595)).
+- Fix uninitialized member in CodeEdit ([GH-75829](https://github.com/godotengine/godot/pull/75829)).
+- Fix offset calculation in Tree when there are hidden items ([GH-75977](https://github.com/godotengine/godot/pull/75977)).
+- Add missing LineEdit constants in editor theme ([GH-76123](https://github.com/godotengine/godot/pull/76123)).
+- Fix blurry borders on antialiased StyleBoxFlat ([GH-76132](https://github.com/godotengine/godot/pull/76132)).
#### Import
- SVG: fix tvg::Picture->size() and scale based errors. ([GH-75034](https://github.com/godotengine/godot/pull/75034)).
+- Fix OBJ mesh importer smoothing handling ([GH-75315](https://github.com/godotengine/godot/pull/75315)).
#### Input
- Fix guide button detection with XInput and Xbox Series controllers ([GH-73200](https://github.com/godotengine/godot/pull/73200)).
- Fix the issue preventing dragging in the 2D editor ([GH-75113](https://github.com/godotengine/godot/pull/75113)).
- Fix keycode/physical keycode mix up on web ([GH-75738](https://github.com/godotengine/godot/pull/75738)).
+- Fix potential null in android text entry system ([GH-75991](https://github.com/godotengine/godot/pull/75991)).
#### Navigation
- Navigation: Fix NavigationObstacles not being added to avoidance simulation ([GH-75756](https://github.com/godotengine/godot/pull/75756)).
+#### Particles
+
+- Properly calculate lifetime_split for particles ([GH-73313](https://github.com/godotengine/godot/pull/73313)).
+- Fix "error X3708: continue cannot be used in a switch" in HTML export ([GH-75795](https://github.com/godotengine/godot/pull/75795)).
+
+#### Physics
+
+- Fix typo bug in convex-convex separating axis test ([GH-75835](https://github.com/godotengine/godot/pull/75835)).
+
#### Porting
- Windows: Fix clipboard relying on focused window ([GH-73878](https://github.com/godotengine/godot/pull/73878)).
+- Windows: Fix StringFileInfo structure ([GH-76001](https://github.com/godotengine/godot/pull/76001)).
#### Rendering
- Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR ([GH-75368](https://github.com/godotengine/godot/pull/75368)).
+- Fix `get_test_texture()` returning an almost fully white texture ([GH-75632](https://github.com/godotengine/godot/pull/75632)).
+- Ensure that depth write state is updated before transparent pass in OpenGL3 renderer ([GH-75968](https://github.com/godotengine/godot/pull/75968)).
+
+#### Shaders
+
+- Fix crashes caused due to missing type specifier on visual shader editor ([GH-75809](https://github.com/godotengine/godot/pull/75809)).
## [4.0.2] - 2023-04-04