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author | Yuri Sizov <yuris@humnom.net> | 2023-04-24 18:10:21 +0200 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-04-24 18:10:21 +0200 |
commit | b5bd99d9e6062f5820e7e51cdaee8d799c85f701 (patch) | |
tree | 26b6162338b2be9844691916f60a9b0878b79c1c | |
parent | e6478f5be398e1fd83aeb46188f37e9c4373494e (diff) |
Update changelog for 4.0.3
-rw-r--r-- | CHANGELOG.md | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 088ea5e477..4ae09441cc 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -16,6 +16,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Remember directory when installing templates file ([GH-74735](https://github.com/godotengine/godot/pull/74735)). - Improve editor state initialization ([GH-75563](https://github.com/godotengine/godot/pull/75563)). +#### GUI + +- Allow entering named colors in ColorPicker's hex field ([GH-75905](https://github.com/godotengine/godot/pull/75905)). + #### Navigation - Navigation: Expose NavigationAgent path postprocessing and pathfinding algorithm options ([GH-75326](https://github.com/godotengine/godot/pull/75326)). @@ -40,21 +44,49 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion ([GH-75477](https://github.com/godotengine/godot/pull/75477)). +#### Core + +- Lift restriction that resource load thread requester has to be the initiator ([GH-73862](https://github.com/godotengine/godot/pull/73862)). +- Use HashMap instead of RBMap for ids in Windows TTS ([GH-75933](https://github.com/godotengine/godot/pull/75933)). +- Rename internal root canvas group to start with underscore ([GH-76149](https://github.com/godotengine/godot/pull/76149)). + #### Editor +- Make EditorToaster's handler thread-safe ([GH-71670](https://github.com/godotengine/godot/pull/71670)). - Prevent off-screen controls in editor ([GH-73646](https://github.com/godotengine/godot/pull/73646)). - Re-enable script editor File menu shortcuts when the menu is hidden ([GH-74319](https://github.com/godotengine/godot/pull/74319)). - Prevent color conversion of the big Godot logo ([GH-75653](https://github.com/godotengine/godot/pull/75653)). +- Set font sizes for various styles in editor output panel ([GH-75780](https://github.com/godotengine/godot/pull/75780)). +- Remove unnecessary zero multiplications ([GH-75822](https://github.com/godotengine/godot/pull/75822)). +- Adjust size of some dialogs ([GH-75895](https://github.com/godotengine/godot/pull/75895)). +- Change cursor consistently when panning in the 2D Editor ([GH-75997](https://github.com/godotengine/godot/pull/75997)). #### GUI - Ignore invisible children of GraphNode for minimum size ([GH-72240](https://github.com/godotengine/godot/pull/72240)). - Update `TextureProgressBar` upon texture changes ([GH-75532](https://github.com/godotengine/godot/pull/75532)). - Keep a copy of UTF-8 XML source string during the SVG font processing ([GH-75675](https://github.com/godotengine/godot/pull/75675)). +- Always cache parent visibility in `CanvasItem` ([GH-75890](https://github.com/godotengine/godot/pull/75890)). +- Improve BiDi error handling in TextServer ([GH-75922](https://github.com/godotengine/godot/pull/75922)). +- Use dedicated flag for object replacement characters in TextServer ([GH-75974](https://github.com/godotengine/godot/pull/75974)). +- Improve line BiDi handling, prevent crash on recursive log updates ([GH-75975](https://github.com/godotengine/godot/pull/75975)). +- Don't apply scale to autohide theme property ([GH-75993](https://github.com/godotengine/godot/pull/75993)). +- Use Point2 consistently in Control methods ([GH-76029](https://github.com/godotengine/godot/pull/76029)). #### Import - gltf: Remove obsolete hack to embed gltf textures in advanced import ([GH-75636](https://github.com/godotengine/godot/pull/75636)). +- Expose more compression formats in Image and fix compress check ([GH-76014](https://github.com/godotengine/godot/pull/76014)). + +#### Network + +- Poll LSP/DAP clients for connection status updates ([GH-75850](https://github.com/godotengine/godot/pull/75850)). + +#### Particles + +- Translate inactive GPUParticles3D particles to -INF ([GH-75162](https://github.com/godotengine/godot/pull/75162)). +- Use angle_rand to calculate base_angle in particles process material ([GH-75999](https://github.com/godotengine/godot/pull/75999)). +- Don't store instance transform origin in RD 3D renderer unless requested ([GH-76003](https://github.com/godotengine/godot/pull/76003)). #### Physics @@ -63,6 +95,12 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Rendering - Recreate swap chain when suboptimal to avoid error spam ([GH-72859](https://github.com/godotengine/godot/pull/72859)). +- Use MODELVIEW_MATRIX when on double precision ([GH-75462](https://github.com/godotengine/godot/pull/75462)). +- Check for instancing without relying on instance_count when drawing 2D meshes ([GH-75954](https://github.com/godotengine/godot/pull/75954)). + +#### Shaders + +- Write out render_mode even when mode is set to default in VisualShaders ([GH-75957](https://github.com/godotengine/godot/pull/75957)). #### Thirdparty @@ -74,6 +112,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation ([GH-75487](https://github.com/godotengine/godot/pull/75487)). +#### Animation + +- Fix blend_shape (shapekey) empty name import ([GH-75990](https://github.com/godotengine/godot/pull/75990)). + #### Audio - Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread ([GH-75728](https://github.com/godotengine/godot/pull/75728)). @@ -81,6 +123,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Buildsystem - Fix the Python type error when creating the .sln file ([GH-75309](https://github.com/godotengine/godot/pull/75309)). +- Fix forced optimization in dev_build ([GH-75909](https://github.com/godotengine/godot/pull/75909)). #### Core @@ -89,36 +132,72 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Editor - Fix off-by-one issue where "Go to Line" dialog shows the incorrect line number ([GH-75523](https://github.com/godotengine/godot/pull/75523)). +- Fix deserializing resource usage debug data ([GH-75782](https://github.com/godotengine/godot/pull/75782)). +- Initialize editor values on first launch ([GH-75799](https://github.com/godotengine/godot/pull/75799)). +- Fix connect signal dialog not allowing Unicode method name ([GH-75814](https://github.com/godotengine/godot/pull/75814)). +- Fix method dialog label ([GH-75844](https://github.com/godotengine/godot/pull/75844)). + +#### Export + +- Fix validation of codesigning certificate password on macOS ([GH-74326](https://github.com/godotengine/godot/pull/74326)). + +#### GDScript + +- Add missing member type check when resolving `extends` ([GH-75879](https://github.com/godotengine/godot/pull/75879)). +- Fix typo in LSP parse function parameters ([GH-76090](https://github.com/godotengine/godot/pull/76090)). #### GUI +- Fixed RichTextLabel wrong selection offset in padded table cell ([GH-71742](https://github.com/godotengine/godot/pull/71742)). - Fix commenting collapsed function issue ([GH-75070](https://github.com/godotengine/godot/pull/75070)). - Fix fill align and trim with enabled dropcap in `RichTextLabel` ([GH-75504](https://github.com/godotengine/godot/pull/75504)). - Fix descriptions not showing for theme properties ([GH-75559](https://github.com/godotengine/godot/pull/75559)). - Fix some theme values affect the editor by setting a default value for them ([GH-75566](https://github.com/godotengine/godot/pull/75566)). - Fix several GraphEdit operations at zoom levels other than 100% ([GH-75595](https://github.com/godotengine/godot/pull/75595)). +- Fix uninitialized member in CodeEdit ([GH-75829](https://github.com/godotengine/godot/pull/75829)). +- Fix offset calculation in Tree when there are hidden items ([GH-75977](https://github.com/godotengine/godot/pull/75977)). +- Add missing LineEdit constants in editor theme ([GH-76123](https://github.com/godotengine/godot/pull/76123)). +- Fix blurry borders on antialiased StyleBoxFlat ([GH-76132](https://github.com/godotengine/godot/pull/76132)). #### Import - SVG: fix tvg::Picture->size() and scale based errors. ([GH-75034](https://github.com/godotengine/godot/pull/75034)). +- Fix OBJ mesh importer smoothing handling ([GH-75315](https://github.com/godotengine/godot/pull/75315)). #### Input - Fix guide button detection with XInput and Xbox Series controllers ([GH-73200](https://github.com/godotengine/godot/pull/73200)). - Fix the issue preventing dragging in the 2D editor ([GH-75113](https://github.com/godotengine/godot/pull/75113)). - Fix keycode/physical keycode mix up on web ([GH-75738](https://github.com/godotengine/godot/pull/75738)). +- Fix potential null in android text entry system ([GH-75991](https://github.com/godotengine/godot/pull/75991)). #### Navigation - Navigation: Fix NavigationObstacles not being added to avoidance simulation ([GH-75756](https://github.com/godotengine/godot/pull/75756)). +#### Particles + +- Properly calculate lifetime_split for particles ([GH-73313](https://github.com/godotengine/godot/pull/73313)). +- Fix "error X3708: continue cannot be used in a switch" in HTML export ([GH-75795](https://github.com/godotengine/godot/pull/75795)). + +#### Physics + +- Fix typo bug in convex-convex separating axis test ([GH-75835](https://github.com/godotengine/godot/pull/75835)). + #### Porting - Windows: Fix clipboard relying on focused window ([GH-73878](https://github.com/godotengine/godot/pull/73878)). +- Windows: Fix StringFileInfo structure ([GH-76001](https://github.com/godotengine/godot/pull/76001)). #### Rendering - Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR ([GH-75368](https://github.com/godotengine/godot/pull/75368)). +- Fix `get_test_texture()` returning an almost fully white texture ([GH-75632](https://github.com/godotengine/godot/pull/75632)). +- Ensure that depth write state is updated before transparent pass in OpenGL3 renderer ([GH-75968](https://github.com/godotengine/godot/pull/75968)). + +#### Shaders + +- Fix crashes caused due to missing type specifier on visual shader editor ([GH-75809](https://github.com/godotengine/godot/pull/75809)). ## [4.0.2] - 2023-04-04 |