diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-12-20 15:30:06 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-12-20 15:30:06 -0300 |
commit | a36a774897ae191ebb90ba803bac7f919e92bd6c (patch) | |
tree | 38a60d8a92d9add2f9641f1c4047d29821aa278a | |
parent | 7dbc19f32db7b63062e715381923c873bf18683e (diff) |
Fixes
-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
-rw-r--r-- | core/bind/core_bind.cpp | 6 | ||||
-rw-r--r-- | core/bind/core_bind.h | 2 | ||||
-rw-r--r-- | core/math/math_funcs.h | 2 | ||||
-rw-r--r-- | core/register_core_types.cpp | 1 | ||||
-rw-r--r-- | core/variant_call.cpp | 6 | ||||
-rw-r--r-- | drivers/png/pngpriv.h | 6 | ||||
-rw-r--r-- | drivers/vorbis/os.h | 2 | ||||
-rw-r--r-- | modules/gdscript/gd_editor.cpp | 65 | ||||
-rw-r--r-- | modules/gdscript/gd_script.cpp | 1 | ||||
-rw-r--r-- | platform/winrt/app.cpp | 25 | ||||
-rw-r--r-- | platform/winrt/detect.py | 102 | ||||
-rw-r--r-- | platform/winrt/gl_context_egl.cpp | 28 | ||||
-rw-r--r-- | platform/winrt/gl_context_egl.h | 1 | ||||
-rw-r--r-- | platform/winrt/include/EGL/eglext.h | 21 | ||||
-rw-r--r-- | platform/winrt/include/EGL/eglplatform.h | 4 | ||||
-rw-r--r-- | platform/winrt/include/GLSLANG/ShaderLang.h | 216 | ||||
-rw-r--r-- | platform/winrt/include/GLSLANG/ShaderVars.h | 93 | ||||
-rw-r--r-- | platform/winrt/os_winrt.cpp | 9 | ||||
-rw-r--r-- | platform/winrt/os_winrt.h | 1 | ||||
-rw-r--r-- | scene/2d/collision_polygon_2d.cpp | 22 | ||||
-rw-r--r-- | scene/2d/collision_polygon_2d.h | 4 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 5 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 7 |
23 files changed, 396 insertions, 233 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index ef943b2f7a..cc07a48368 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -12,9 +12,9 @@ Ref<ResourceInteractiveLoader> _ResourceLoader::load_interactive(const String& p return ResourceLoader::load_interactive(p_path,p_type_hint); } -RES _ResourceLoader::load(const String &p_path,const String& p_type_hint) { +RES _ResourceLoader::load(const String &p_path,const String& p_type_hint, bool p_no_cache) { - RES ret = ResourceLoader::load(p_path,p_type_hint); + RES ret = ResourceLoader::load(p_path,p_type_hint, p_no_cache); return ret; } @@ -59,7 +59,7 @@ void _ResourceLoader::_bind_methods() { ObjectTypeDB::bind_method(_MD("load_interactive:ResourceInteractiveLoader","path","type_hint"),&_ResourceLoader::load_interactive,DEFVAL("")); - ObjectTypeDB::bind_method(_MD("load:Resource","path","type_hint"),&_ResourceLoader::load,DEFVAL("")); + ObjectTypeDB::bind_method(_MD("load:Resource","path","type_hint", "p_no_cache"),&_ResourceLoader::load,DEFVAL(""), DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_recognized_extensions_for_type","type"),&_ResourceLoader::get_recognized_extensions_for_type); ObjectTypeDB::bind_method(_MD("set_abort_on_missing_resources","abort"),&_ResourceLoader::set_abort_on_missing_resources); ObjectTypeDB::bind_method(_MD("get_dependencies"),&_ResourceLoader::get_dependencies); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index a76b4aa81f..12a4ae86eb 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -21,7 +21,7 @@ public: static _ResourceLoader *get_singleton() { return singleton; } Ref<ResourceInteractiveLoader> load_interactive(const String& p_path,const String& p_type_hint=""); - RES load(const String &p_path,const String& p_type_hint=""); + RES load(const String &p_path,const String& p_type_hint="", bool p_no_cache = false); DVector<String> get_recognized_extensions_for_type(const String& p_type); void set_abort_on_missing_resources(bool p_abort); StringArray get_dependencies(const String& p_path); diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 28a8413325..6d43ed8e64 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -136,7 +136,7 @@ public: static int b; -#if defined(_WIN32_WINNT) && _WIN32_WINNT >= 0x0603 // windows 8? +#if (defined(_WIN32_WINNT) && _WIN32_WINNT >= 0x0603) || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // windows 8 phone? b = (int)((a>0.0f) ? (a + 0.5f):(a -0.5f)); #elif defined(_MSC_VER) && _MSC_VER < 1800 diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 2f16e31de6..4935136eeb 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -110,6 +110,7 @@ void register_core_types() { ObjectTypeDB::register_type<Reference>(); + ObjectTypeDB::register_type<WeakRef>(); ObjectTypeDB::register_type<ResourceImportMetadata>(); ObjectTypeDB::register_type<Resource>(); ObjectTypeDB::register_type<FuncRef>(); diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 93a9e6475f..3f2800494d 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -757,6 +757,11 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var r_ret=Quat(*p_args[0],*p_args[1],*p_args[2],*p_args[3]); } + static void Quat_init2(Variant& r_ret,const Variant** p_args) { + + r_ret=Quat(((Vector3)(*p_args[0])),((float)(*p_args[1]))); + } + static void Color_init1(Variant& r_ret,const Variant** p_args) { r_ret=Color(*p_args[0],*p_args[1],*p_args[2],*p_args[3]); @@ -1509,6 +1514,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl _VariantCall::add_constructor(_VariantCall::Plane_init3,Variant::PLANE,"normal",Variant::VECTOR3,"d",Variant::REAL); _VariantCall::add_constructor(_VariantCall::Quat_init1,Variant::QUAT,"x",Variant::REAL,"y",Variant::REAL,"z",Variant::REAL,"w",Variant::REAL); + _VariantCall::add_constructor(_VariantCall::Quat_init2,Variant::QUAT,"axis",Variant::VECTOR3,"angle",Variant::REAL); _VariantCall::add_constructor(_VariantCall::Color_init1,Variant::COLOR,"r",Variant::REAL,"g",Variant::REAL,"b",Variant::REAL,"a",Variant::REAL); _VariantCall::add_constructor(_VariantCall::Color_init2,Variant::COLOR,"r",Variant::REAL,"g",Variant::REAL,"b",Variant::REAL); diff --git a/drivers/png/pngpriv.h b/drivers/png/pngpriv.h index 67e486c577..56532f4eeb 100644 --- a/drivers/png/pngpriv.h +++ b/drivers/png/pngpriv.h @@ -341,7 +341,11 @@ typedef PNG_CONST png_uint_16p FAR * png_const_uint_16pp; # ifdef _WINDOWS_ /* Favor Windows over C runtime fns */ # define CVT_PTR(ptr) (ptr) # define CVT_PTR_NOCHECK(ptr) (ptr) -# define png_strlen lstrlenA +# ifdef WINRT_ENABLED +# define png_strlen strlen +# else +# define png_strlen lstrlenA +# endif # define png_memcmp memcmp # define png_memcpy CopyMemory # define png_memset memset diff --git a/drivers/vorbis/os.h b/drivers/vorbis/os.h index 276b4decc7..3df1d194e9 100644 --- a/drivers/vorbis/os.h +++ b/drivers/vorbis/os.h @@ -120,7 +120,7 @@ static inline int vorbis_ftoi(double f){ /* yes, double! Otherwise, /* MSVC inline assembly. 32 bit only; inline ASM isn't implemented in the * 64 bit compiler */ -#if defined(_MSC_VER) && !defined(_WIN64) && !defined(_WIN32_WCE) +#if defined(_MSC_VER) && !defined(_WIN64) && !defined(_WIN32_WCE) && !defined(WINDOWSPHONE_ENABLED) # define VORBIS_FPU_CONTROL typedef ogg_int16_t vorbis_fpu_control; diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index 09f193706c..24a5a7e1fd 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -606,6 +606,16 @@ static bool _guess_expression_type(GDCompletionContext& context,const GDParser:: if (base.type==Variant::OBJECT) { + if (id.operator String()=="new" && base.value.get_type()==Variant::OBJECT) { + Object *obj = base.value; + if (obj && obj->cast_to<GDNativeClass>()) { + GDNativeClass *gdnc = obj->cast_to<GDNativeClass>(); + r_type.type=Variant::OBJECT; + r_type.value=Variant(); + r_type.obj_type=gdnc->get_name(); + return true; + } + } if (ObjectTypeDB::has_method(base.obj_type,id)) { @@ -677,7 +687,8 @@ static bool _guess_expression_type(GDCompletionContext& context,const GDParser:: v.get_method_list(&mi); for (List<MethodInfo>::Element *E=mi.front();E;E=E->next()) { - if (E->get().name==id.operator String()) { + if (!E->get().name.begins_with("_") && E->get().name==id.operator String()) { + MethodInfo mi = E->get(); r_type.type=mi.return_val.type; @@ -934,7 +945,7 @@ static bool _guess_identifier_type(GDCompletionContext& context,int p_line,const block=block->parent_block; } - //TODO guess identifier type of arguments (ONLY if this is a virtual function) + //guess from argument if virtual if (context.function && context.function->name!=StringName()) { int argindex = -1; @@ -995,7 +1006,7 @@ static bool _guess_identifier_type(GDCompletionContext& context,int p_line,const } } - if (context.function && !context.function->_static) { + if (!(context.function && context.function->_static)) { for(int i=0;i<context._class->variables.size();i++) { @@ -1136,6 +1147,8 @@ static void _find_identifiers_in_class(GDCompletionContext& context,bool p_stati List<MethodInfo> methods; ObjectTypeDB::get_method_list(type,&methods); for(List<MethodInfo>::Element *E=methods.front();E;E=E->next()) { + if (E->get().name.begins_with("_")) + continue; if (E->get().arguments.size()) result.insert(E->get().name+"("); else @@ -1196,7 +1209,7 @@ static void _find_identifiers(GDCompletionContext& context,int p_line,bool p_onl } -static String _get_visual_datatype(const PropertyInfo& p_info) { +static String _get_visual_datatype(const PropertyInfo& p_info,bool p_isarg=true) { String n = p_info.name; int idx = n.find(":"); @@ -1206,8 +1219,12 @@ static String _get_visual_datatype(const PropertyInfo& p_info) { if (p_info.type==Variant::OBJECT && p_info.hint==PROPERTY_HINT_RESOURCE_TYPE) return p_info.hint_string; - if (p_info.type==Variant::NIL) - return "void"; + if (p_info.type==Variant::NIL) { + if (p_isarg) + return "var"; + else + return "void"; + } return Variant::get_type_name(p_info.type); } @@ -1297,7 +1314,7 @@ static void _find_type_arguments(const GDParser::Node*p_node,int p_line,const St } - arghint = _get_visual_datatype(m->get_argument_info(-1))+" "+p_method.operator String()+String("("); + arghint = _get_visual_datatype(m->get_argument_info(-1),false)+" "+p_method.operator String()+String("("); for(int i=0;i<m->get_argument_count();i++) { if (i>0) @@ -1361,7 +1378,7 @@ static void _find_call_arguments(GDCompletionContext& context,const GDParser::No const GDParser::BuiltInFunctionNode *fn = static_cast<const GDParser::BuiltInFunctionNode*>(op->arguments[0]); MethodInfo mi = GDFunctions::get_info(fn->function); - arghint = _get_visual_datatype(mi.return_val)+" "+GDFunctions::get_func_name(fn->function)+String("("); + arghint = _get_visual_datatype(mi.return_val,false)+" "+GDFunctions::get_func_name(fn->function)+String("("); for(int i=0;i<mi.arguments.size();i++) { if (i>0) arghint+=", "; @@ -1674,7 +1691,6 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base isfunction=true; case GDParser::COMPLETION_INDEX: { - print_line("index"); const GDParser::Node *node = p.get_completion_node(); if (node->type!=GDParser::Node::TYPE_OPERATOR) break; @@ -1686,6 +1702,32 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base if (_guess_expression_type(context,static_cast<const GDParser::OperatorNode *>(node)->arguments[0],p.get_completion_line(),t)) { if (t.type==Variant::OBJECT && t.obj_type!=StringName()) { + + + if (t.value.get_type()) { + Object *obj=t.value; + if (obj) { + GDScript *scr = obj->cast_to<GDScript>(); + while (scr) { + + if (!isfunction) { + for (const Map<StringName,Variant>::Element *E=scr->get_constants().front();E;E=E->next()) { + options.insert(E->key()); + } + } + for (const Map<StringName,GDFunction>::Element *E=scr->get_member_functions().front();E;E=E->next()) { + options.insert(E->key()); + } + + if (scr->get_base().is_valid()) + scr=scr->get_base().ptr(); + else + scr=NULL; + } + } + } + + if (!isfunction) { ObjectTypeDB::get_integer_constant_list(t.obj_type,r_options); } @@ -1693,6 +1735,9 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base ObjectTypeDB::get_method_list(t.obj_type,&mi); for (List<MethodInfo>::Element *E=mi.front();E;E=E->next()) { + if (E->get().name.begins_with("_")) + continue; + if (E->get().arguments.size()) options.insert(E->get().name+"("); else @@ -1700,6 +1745,7 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base } } else { + if (t.value.get_type()==Variant::NIL) { Variant::CallError ce; t.value=Variant::construct(t.type,NULL,0,ce); @@ -1728,7 +1774,6 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base } - } break; case GDParser::COMPLETION_CALL_ARGUMENTS: { diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp index 97d97f1ef4..3f7a6b000f 100644 --- a/modules/gdscript/gd_script.cpp +++ b/modules/gdscript/gd_script.cpp @@ -1756,6 +1756,7 @@ bool GDScript::_update_exports() { return changed; #endif + return false; } void GDScript::update_exports() { diff --git a/platform/winrt/app.cpp b/platform/winrt/app.cpp index f7fe91188c..662229b04e 100644 --- a/platform/winrt/app.cpp +++ b/platform/winrt/app.cpp @@ -178,7 +178,7 @@ static Windows::Foundation::Point _get_pixel_position(CoreWindow^ window, Window // Compute coordinates normalized from 0..1.
// If the coordinates need to be sized to the SDL window,
// we'll do that after.
- #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+ #if 1 || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
outputPosition.X = rawPosition.X / window->Bounds.Width;
outputPosition.Y = rawPosition.Y / window->Bounds.Height;
#else
@@ -357,16 +357,29 @@ void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ ar // On Windows Phone 8.1, the window size changes when the device is rotated.
// The default framebuffer will not be automatically resized when this occurs.
// It is therefore up to the app to handle rotation-specific logic in its rendering code.
+ //os->screen_size_changed();
+ UpdateWindowSize(args->Size);
#endif
}
void App::UpdateWindowSize(Size size)
{
- /*
- DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
- Size pixelSize(ConvertDipsToPixels(size.Width, currentDisplayInformation->LogicalDpi), ConvertDipsToPixels(size.Height, currentDisplayInformation->LogicalDpi));
-
+ float dpi;
+#if (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP)
+ DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
+ dpi = currentDisplayInformation->LogicalDpi;
+#else if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+ dpi = DisplayProperties::LogicalDpi;
+#endif
+ Size pixelSize(ConvertDipsToPixels(size.Width, dpi), ConvertDipsToPixels(size.Height, dpi));
+
mWindowWidth = static_cast<GLsizei>(pixelSize.Width);
mWindowHeight = static_cast<GLsizei>(pixelSize.Height);
- */
+
+ OS::VideoMode vm;
+ vm.width = mWindowWidth;
+ vm.height = mWindowHeight;
+ vm.fullscreen = true;
+ vm.resizable = false;
+ os->set_video_mode(vm);
}
diff --git a/platform/winrt/detect.py b/platform/winrt/detect.py index dd9d1877ec..d97d974a19 100644 --- a/platform/winrt/detect.py +++ b/platform/winrt/detect.py @@ -30,38 +30,99 @@ def get_flags(): def configure(env):
env.Append(CPPPATH=['#platform/winrt', '#platform/winrt/include'])
+ arch = ""
- env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "kernel32.lib", '/MACHINE:X64', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
+ if os.getenv('PLATFORM') == "ARM":
- env.Append(LIBPATH=['#platform/winrt/x64/lib'])
+ # compiler commandline
+ # debug: /Yu"pch.h" /MP /GS /analyze- /W3 /wd"4453" /wd"28204" /Zc:wchar_t /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.WindowsPhone\" /I"Generated Files\" /I"ARM\Debug\" /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.Shared\" /ZW:nostdlib /Zi /Gm- /Od /sdl /Fd"ARM\Debug\vc120.pdb" /fp:precise /D "PSAPI_VERSION=2" /D "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" /D "_UITHREADCTXT_SUPPORT=0" /D "_UNICODE" /D "UNICODE" /D "_DEBUG" /errorReport:prompt /WX- /Zc:forScope /RTC1 /ZW /Gd /Oy- /MDd /Fa"ARM\Debug\" /EHsc /nologo /Fo"ARM\Debug\" /Fp"ARM\Debug\App2.WindowsPhone.pch"
+ # release: /Yu"pch.h" /MP /GS /GL /analyze- /W3 /wd"4453" /wd"28204" /Gy /Zc:wchar_t /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.WindowsPhone\" /I"Generated Files\" /I"ARM\Release\" /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.Shared\" /ZW:nostdlib /Zi /Gm- /O2 /sdl /Fd"ARM\Release\vc120.pdb" /fp:precise /D "PSAPI_VERSION=2" /D "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" /D "_UITHREADCTXT_SUPPORT=0" /D "_UNICODE" /D "UNICODE" /errorReport:prompt /WX- /Zc:forScope /ZW /Gd /Oy- /Oi /MD /Fa"ARM\Release\" /EHsc /nologo /Fo"ARM\Release\" /Fp"ARM\Release\App2.WindowsPhone.pch"
+ # linker commandline
+ # debug: /OUT:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.WindowsPhone.exe" /MANIFEST:NO /NXCOMPAT /PDB:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.WindowsPhone.pdb" /DYNAMICBASE "WindowsPhoneCore.lib" "RuntimeObject.lib" "PhoneAppModelHost.lib" /DEBUG /MACHINE:ARM /NODEFAULTLIB:"kernel32.lib" /NODEFAULTLIB:"ole32.lib" /WINMD /APPCONTAINER /INCREMENTAL /PGD:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.WindowsPhone.pgd" /WINMDFILE:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.winmd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:NO /ManifestFile:"ARM\Debug\App2.WindowsPhone.exe.intermediate.manifest" /ERRORREPORT:PROMPT /NOLOGO /TLBID:1
+ # release: /OUT:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.WindowsPhone.exe" /MANIFEST:NO /LTCG /NXCOMPAT /PDB:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.WindowsPhone.pdb" /DYNAMICBASE "WindowsPhoneCore.lib" "RuntimeObject.lib" "PhoneAppModelHost.lib" /DEBUG /MACHINE:ARM /NODEFAULTLIB:"kernel32.lib" /NODEFAULTLIB:"ole32.lib" /WINMD /APPCONTAINER /OPT:REF /PGD:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.WindowsPhone.pgd" /WINMDFILE:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.winmd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:NO /ManifestFile:"ARM\Release\App2.WindowsPhone.exe.intermediate.manifest" /OPT:ICF /ERRORREPORT:PROMPT /NOLOGO /TLBID:1
- if (env["target"]=="release"):
+ arch = "arm"
- env.Append(CCFLAGS=['/O2'])
- env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
- env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
+ env.Append(LINKFLAGS=['/INCREMENTAL:NO', '/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "WindowsPhoneCore.lib", "RuntimeObject.lib", "PhoneAppModelHost.lib", "/DEBUG", "/MACHINE:ARM", '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
+ env.Append(LIBPATH=['#platform/winrt/ARM/lib'])
- elif (env["target"]=="test"):
+ env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /analyze- /Zc:wchar_t /Zi /Gm- /Od /fp:precise /fp:precise /D "PSAPI_VERSION=2" /D "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" /DWINDOWSPHONE_ENABLED /D "_UITHREADCTXT_SUPPORT=0" /D "_UNICODE" /D "UNICODE" /errorReport:prompt /WX- /Zc:forScope /Gd /Oy- /Oi /MD /RTC1 /Gd /EHsc /nologo'))
+ env.Append(CXXFLAGS=string.split('/ZW'))
- env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
- env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
+ if (env["target"]=="release"):
- elif (env["target"]=="debug"):
+ env.Append(CCFLAGS=['/O2'])
+ env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
- env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
- env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
- env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
+ elif (env["target"]=="test"):
- elif (env["target"]=="profile"):
+ env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
+ env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
- env.Append(CCFLAGS=['-g','-pg'])
- env.Append(LINKFLAGS=['-pg'])
+ elif (env["target"]=="debug"):
+ env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
+ env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
+ env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
+
+ elif (env["target"]=="profile"):
+
+ env.Append(CCFLAGS=['-g','-pg'])
+ env.Append(LINKFLAGS=['-pg'])
+
+
+ env['ENV'] = os.environ;
+ # fix environment for windows phone 8.1
+ env['ENV']['WINDOWSPHONEKITDIR'] = env['ENV']['WINDOWSPHONEKITDIR'].replace("8.0", "8.1") # wtf
+ env['ENV']['INCLUDE'] = env['ENV']['INCLUDE'].replace("8.0", "8.1")
+ env['ENV']['LIB'] = env['ENV']['LIB'].replace("8.0", "8.1")
+ env['ENV']['PATH'] = env['ENV']['PATH'].replace("8.0", "8.1")
+ env['ENV']['LIBPATH'] = env['ENV']['LIBPATH'].replace("8.0\\Windows Metadata", "8.1\\References\\CommonConfiguration\\Neutral")
+
+ else:
+
+ arch = "x64"
+ env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "kernel32.lib", '/MACHINE:X64', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
+
+ env.Append(LIBPATH=['#platform/winrt/x64/lib'])
+
+
+ if (env["target"]=="release"):
+
+ env.Append(CCFLAGS=['/O2'])
+ env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
+ env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
+
+ elif (env["target"]=="test"):
+
+ env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
+ env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
+
+ elif (env["target"]=="debug"):
+
+ env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
+ env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
+ env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
+
+ elif (env["target"]=="profile"):
+
+ env.Append(CCFLAGS=['-g','-pg'])
+ env.Append(LINKFLAGS=['-pg'])
+
+
+ env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /Zc:wchar_t /Gm- /Od /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /MDd /EHsc /nologo'))
+ env.Append(CXXFLAGS=string.split('/ZW'))
+ env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral'])
+ env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP', '/D_WIN32_WINNT=0x0603', '/DNTDDI_VERSION=0x06030000'])
+
+ env['ENV'] = os.environ;
+
+
+ env["PROGSUFFIX"]="."+arch+env["PROGSUFFIX"]
+ env["OBJSUFFIX"]="."+arch+env["OBJSUFFIX"]
+ env["LIBSUFFIX"]="."+arch+env["LIBSUFFIX"]
- env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /Zc:wchar_t /Gm- /Od /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /MDd /EHsc /nologo'))
- env.Append(CXXFLAGS=string.split('/ZW'))
- env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral'])
#env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
#env.Append(CXXFLAGS=['/TP', '/ZW'])
@@ -69,7 +130,6 @@ def configure(env): ##env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINRT_ENABLED'])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
- env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP', '/D_WIN32_WINNT=0x0603', '/DNTDDI_VERSION=0x06030000'])
env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
#env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
@@ -92,5 +152,5 @@ def configure(env): env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
- env['ENV'] = os.environ;
+#/c/Program Files (x86)/Windows Phone Kits/8.1/lib/ARM/WindowsPhoneCore.lib
diff --git a/platform/winrt/gl_context_egl.cpp b/platform/winrt/gl_context_egl.cpp index ca592c5d19..fd9fbe406f 100644 --- a/platform/winrt/gl_context_egl.cpp +++ b/platform/winrt/gl_context_egl.cpp @@ -1,5 +1,7 @@ #include "gl_context_egl.h" +#include "EGL/eglext.h" + using namespace Platform; void ContextEGL::release_current() { @@ -22,6 +24,14 @@ int ContextEGL::get_window_height() { return height; }; +void ContextEGL::reset() { + + cleanup(); + + window = CoreWindow::GetForCurrentThread(); + initialize(); +}; + void ContextEGL::swap_buffers() { if (eglSwapBuffers(mEglDisplay, mEglSurface) != EGL_TRUE) @@ -63,7 +73,23 @@ Error ContextEGL::initialize() { try { - display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + const EGLint displayAttributes[] = + { + EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, + EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9, + EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3, + EGL_NONE, + }; + + PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT")); + + if (!eglGetPlatformDisplayEXT) + { + throw Exception::CreateException(E_FAIL, L"Failed to get function eglGetPlatformDisplayEXT"); + } + + display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttributes); + if (display == EGL_NO_DISPLAY) { throw Exception::CreateException(E_FAIL, L"Failed to get default EGL display"); diff --git a/platform/winrt/gl_context_egl.h b/platform/winrt/gl_context_egl.h index 56bf654ee5..ca3760e723 100644 --- a/platform/winrt/gl_context_egl.h +++ b/platform/winrt/gl_context_egl.h @@ -32,6 +32,7 @@ public: virtual void swap_buffers(); virtual Error initialize(); + void reset(); void cleanup(); diff --git a/platform/winrt/include/EGL/eglext.h b/platform/winrt/include/EGL/eglext.h index 9828628e75..459ecf4a3d 100644 --- a/platform/winrt/include/EGL/eglext.h +++ b/platform/winrt/include/EGL/eglext.h @@ -432,31 +432,38 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu #define EGL_ANGLE_direct3d_display 1
#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
-#define EGL_D3D11_FL9_3_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-4)
#endif /* EGL_ANGLE_direct3d_display */
#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+#ifndef EGL_ANGLE_surface_d3d_render_to_back_buffer
+#define EGL_ANGLE_surface_d3d_render_to_back_buffer 1
+#define EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER 0x320B
+#define EGL_ANGLE_SURFACE_RENDER_TO_BACK_BUFFER 0x320C
+#endif /* EGL_ANGLE_surface_d3d_render_to_back_buffer */
+
#ifndef EGL_ANGLE_platform_angle
#define EGL_ANGLE_platform_angle 1
#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
-#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3204
+#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3205
#endif /* EGL_ANGLE_platform_angle */
#ifndef EGL_ANGLE_platform_angle_d3d
#define EGL_ANGLE_platform_angle_d3d 1
-#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3204
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3205
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE 0x3206
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3206
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE 0x3208
#endif /* EGL_ANGLE_platform_angle_d3d */
#ifndef EGL_ANGLE_platform_angle_opengl
#define EGL_ANGLE_platform_angle_opengl 1
-#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x3207
-#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x3208
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x3209
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320A
#endif /* EGL_ANGLE_platform_angle_opengl */
#ifndef EGL_ARM_pixmap_multisample_discard
diff --git a/platform/winrt/include/EGL/eglplatform.h b/platform/winrt/include/EGL/eglplatform.h index d2e30bddbe..b0e88f94d4 100644 --- a/platform/winrt/include/EGL/eglplatform.h +++ b/platform/winrt/include/EGL/eglplatform.h @@ -76,12 +76,12 @@ typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
-#if defined(WINAPI_FAMILY) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) /* Windows Store */
#include <inspectable.h>
typedef IInspectable* EGLNativeWindowType;
#else
typedef HWND EGLNativeWindowType;
-#endif // defined(WINAPI_FAMILY) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+#endif
#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
diff --git a/platform/winrt/include/GLSLANG/ShaderLang.h b/platform/winrt/include/GLSLANG/ShaderLang.h index 86bf221c90..d925b88f24 100644 --- a/platform/winrt/include/GLSLANG/ShaderLang.h +++ b/platform/winrt/include/GLSLANG/ShaderLang.h @@ -27,6 +27,10 @@ #include "KHR/khrplatform.h"
+#include <map>
+#include <string>
+#include <vector>
+
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
@@ -39,20 +43,20 @@ typedef unsigned int GLenum; }
// Must be included after GLenum proxy typedef
+// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
#include "ShaderVars.h"
-#ifdef __cplusplus
-extern "C" {
-#endif
-
// Version number for shader translation API.
// It is incremented every time the API changes.
-#define ANGLE_SH_VERSION 129
+#define ANGLE_SH_VERSION 132
typedef enum {
SH_GLES2_SPEC = 0x8B40,
SH_WEBGL_SPEC = 0x8B41,
+ SH_GLES3_SPEC = 0x8B86,
+ SH_WEBGL2_SPEC = 0x8B87,
+
// The CSS Shaders spec is a subset of the WebGL spec.
//
// In both CSS vertex and fragment shaders, ANGLE:
@@ -84,31 +88,6 @@ typedef enum { SH_HLSL11_OUTPUT = 0x8B48
} ShShaderOutput;
-typedef enum {
- SH_PRECISION_HIGHP = 0x5001,
- SH_PRECISION_MEDIUMP = 0x5002,
- SH_PRECISION_LOWP = 0x5003,
- SH_PRECISION_UNDEFINED = 0
-} ShPrecisionType;
-
-typedef enum {
- SH_INFO_LOG_LENGTH = 0x8B84,
- SH_OBJECT_CODE_LENGTH = 0x8B88, // GL_SHADER_SOURCE_LENGTH
- SH_ACTIVE_UNIFORMS = 0x8B86,
- SH_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
- SH_ACTIVE_ATTRIBUTES = 0x8B89,
- SH_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
- SH_VARYINGS = 0x8BBB,
- SH_VARYING_MAX_LENGTH = 0x8BBC,
- SH_MAPPED_NAME_MAX_LENGTH = 0x6000,
- SH_NAME_MAX_LENGTH = 0x6001,
- SH_HASHED_NAME_MAX_LENGTH = 0x6002,
- SH_HASHED_NAMES_COUNT = 0x6003,
- SH_SHADER_VERSION = 0x6004,
- SH_RESOURCES_STRING_LENGTH = 0x6005,
- SH_OUTPUT_TYPE = 0x6006
-} ShShaderInfo;
-
// Compile options.
typedef enum {
SH_VALIDATE = 0,
@@ -188,6 +167,11 @@ typedef enum { // This flag scalarizes vec/ivec/bvec/mat constructor args.
// It is intended as a workaround for Linux/Mac driver bugs.
SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = 0x40000,
+
+ // This flag overwrites a struct name with a unique prefix.
+ // It is intended as a workaround for drivers that do not handle
+ // struct scopes correctly, including all Mac drivers and Linux AMD.
+ SH_REGENERATE_STRUCT_NAMES = 0x80000,
} ShCompileOptions;
// Defines alternate strategies for implementing array index clamping.
@@ -202,14 +186,14 @@ typedef enum { //
// Driver must call this first, once, before doing any other
// compiler operations.
-// If the function succeeds, the return value is nonzero, else zero.
+// If the function succeeds, the return value is true, else false.
//
-COMPILER_EXPORT int ShInitialize();
+COMPILER_EXPORT bool ShInitialize();
//
// Driver should call this at shutdown.
-// If the function succeeds, the return value is nonzero, else zero.
+// If the function succeeds, the return value is true, else false.
//
-COMPILER_EXPORT int ShFinalize();
+COMPILER_EXPORT bool ShFinalize();
// The 64 bits hash function. The first parameter is the input string; the
// second parameter is the string length.
@@ -240,6 +224,12 @@ typedef struct int EXT_frag_depth;
int EXT_shader_texture_lod;
+ // Set to 1 to enable replacing GL_EXT_draw_buffers #extension directives
+ // with GL_NV_draw_buffers in ESSL output. This flag can be used to emulate
+ // EXT_draw_buffers by using it in combination with GLES3.0 glDrawBuffers
+ // function. This applies to Tegra K1 devices.
+ int NV_draw_buffers;
+
// Set to 1 if highp precision is supported in the fragment language.
// Default is 0.
int FragmentPrecisionHigh;
@@ -268,8 +258,10 @@ typedef struct //
// Initialize built-in resources with minimum expected values.
+// Parameters:
+// resources: The object to initialize. Will be comparable with memcmp.
//
-COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources);
+COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources *resources);
//
// ShHandle held by but opaque to the driver. It is allocated,
@@ -278,18 +270,15 @@ COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources); //
// If handle creation fails, 0 will be returned.
//
-typedef void* ShHandle;
+typedef void *ShHandle;
//
-// Returns the a concatenated list of the items in ShBuiltInResources as a string.
+// Returns the a concatenated list of the items in ShBuiltInResources as a
+// null-terminated string.
// This function must be updated whenever ShBuiltInResources is changed.
// Parameters:
// handle: Specifies the handle of the compiler to be used.
-// outStringLen: Specifies the size of the buffer, in number of characters. The size
-// of the buffer required to store the resources string can be obtained
-// by calling ShGetInfo with SH_RESOURCES_STRING_LENGTH.
-// outStr: Returns a null-terminated string representing all the built-in resources.
-COMPILER_EXPORT void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outStr);
+COMPILER_EXPORT const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
//
// Driver calls these to create and destroy compiler objects.
@@ -307,12 +296,12 @@ COMPILER_EXPORT ShHandle ShConstructCompiler( sh::GLenum type,
ShShaderSpec spec,
ShShaderOutput output,
- const ShBuiltInResources* resources);
+ const ShBuiltInResources *resources);
COMPILER_EXPORT void ShDestruct(ShHandle handle);
//
// Compiles the given shader source.
-// If the function succeeds, the return value is nonzero, else zero.
+// If the function succeeds, the return value is true, else false.
// Parameters:
// handle: Specifies the handle of compiler to be used.
// shaderStrings: Specifies an array of pointers to null-terminated strings
@@ -334,123 +323,36 @@ COMPILER_EXPORT void ShDestruct(ShHandle handle); // SH_VARIABLES: Extracts attributes, uniforms, and varyings.
// Can be queried by calling ShGetVariableInfo().
//
-COMPILER_EXPORT int ShCompile(
+COMPILER_EXPORT bool ShCompile(
const ShHandle handle,
- const char* const shaderStrings[],
+ const char * const shaderStrings[],
size_t numStrings,
- int compileOptions
- );
+ int compileOptions);
-// Returns a parameter from a compiled shader.
-// Parameters:
-// handle: Specifies the compiler
-// pname: Specifies the parameter to query.
-// The following parameters are defined:
-// SH_INFO_LOG_LENGTH: the number of characters in the information log
-// including the null termination character.
-// SH_OBJECT_CODE_LENGTH: the number of characters in the object code
-// including the null termination character.
-// SH_ACTIVE_ATTRIBUTES: the number of active attribute variables.
-// SH_ACTIVE_ATTRIBUTE_MAX_LENGTH: the length of the longest active attribute
-// variable name including the null
-// termination character.
-// SH_ACTIVE_UNIFORMS: the number of active uniform variables.
-// SH_ACTIVE_UNIFORM_MAX_LENGTH: the length of the longest active uniform
-// variable name including the null
-// termination character.
-// SH_VARYINGS: the number of varying variables.
-// SH_VARYING_MAX_LENGTH: the length of the longest varying variable name
-// including the null termination character.
-// SH_MAPPED_NAME_MAX_LENGTH: the length of the mapped variable name including
-// the null termination character.
-// SH_NAME_MAX_LENGTH: the max length of a user-defined name including the
-// null termination character.
-// SH_HASHED_NAME_MAX_LENGTH: the max length of a hashed name including the
-// null termination character.
-// SH_HASHED_NAMES_COUNT: the number of hashed names from the latest compile.
-// SH_SHADER_VERSION: the version of the shader language
-// SH_OUTPUT_TYPE: the currently set language output type
-//
-// params: Requested parameter
-COMPILER_EXPORT void ShGetInfo(const ShHandle handle,
- ShShaderInfo pname,
- size_t* params);
+// Return the version of the shader language.
+COMPILER_EXPORT int ShGetShaderVersion(const ShHandle handle);
-// Returns nul-terminated information log for a compiled shader.
+// Return the currently set language output type.
+COMPILER_EXPORT ShShaderOutput ShGetShaderOutputType(
+ const ShHandle handle);
+
+// Returns null-terminated information log for a compiled shader.
// Parameters:
// handle: Specifies the compiler
-// infoLog: Specifies an array of characters that is used to return
-// the information log. It is assumed that infoLog has enough memory
-// to accomodate the information log. The size of the buffer required
-// to store the returned information log can be obtained by calling
-// ShGetInfo with SH_INFO_LOG_LENGTH.
-COMPILER_EXPORT void ShGetInfoLog(const ShHandle handle, char* infoLog);
+COMPILER_EXPORT const std::string &ShGetInfoLog(const ShHandle handle);
// Returns null-terminated object code for a compiled shader.
// Parameters:
// handle: Specifies the compiler
-// infoLog: Specifies an array of characters that is used to return
-// the object code. It is assumed that infoLog has enough memory to
-// accomodate the object code. The size of the buffer required to
-// store the returned object code can be obtained by calling
-// ShGetInfo with SH_OBJECT_CODE_LENGTH.
-COMPILER_EXPORT void ShGetObjectCode(const ShHandle handle, char* objCode);
-
-// Returns information about a shader variable.
-// Parameters:
-// handle: Specifies the compiler
-// variableType: Specifies the variable type; options include
-// SH_ACTIVE_ATTRIBUTES, SH_ACTIVE_UNIFORMS, SH_VARYINGS.
-// index: Specifies the index of the variable to be queried.
-// length: Returns the number of characters actually written in the string
-// indicated by name (excluding the null terminator) if a value other
-// than NULL is passed.
-// size: Returns the size of the variable.
-// type: Returns the data type of the variable.
-// precision: Returns the precision of the variable.
-// staticUse: Returns 1 if the variable is accessed in a statement after
-// pre-processing, whether or not run-time flow of control will
-// cause that statement to be executed.
-// Returns 0 otherwise.
-// name: Returns a null terminated string containing the name of the
-// variable. It is assumed that name has enough memory to accormodate
-// the variable name. The size of the buffer required to store the
-// variable name can be obtained by calling ShGetInfo with
-// SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_ACTIVE_UNIFORM_MAX_LENGTH,
-// SH_VARYING_MAX_LENGTH.
-// mappedName: Returns a null terminated string containing the mapped name of
-// the variable, It is assumed that mappedName has enough memory
-// (SH_MAPPED_NAME_MAX_LENGTH), or NULL if don't care about the
-// mapped name. If the name is not mapped, then name and mappedName
-// are the same.
-COMPILER_EXPORT void ShGetVariableInfo(const ShHandle handle,
- ShShaderInfo variableType,
- int index,
- size_t* length,
- int* size,
- sh::GLenum* type,
- ShPrecisionType* precision,
- int* staticUse,
- char* name,
- char* mappedName);
-
-// Returns information about a name hashing entry from the latest compile.
+COMPILER_EXPORT const std::string &ShGetObjectCode(const ShHandle handle);
+
+// Returns a (original_name, hash) map containing all the user defined
+// names in the shader, including variable names, function names, struct
+// names, and struct field names.
// Parameters:
// handle: Specifies the compiler
-// index: Specifies the index of the name hashing entry to be queried.
-// name: Returns a null terminated string containing the user defined name.
-// It is assumed that name has enough memory to accomodate the name.
-// The size of the buffer required to store the user defined name can
-// be obtained by calling ShGetInfo with SH_NAME_MAX_LENGTH.
-// hashedName: Returns a null terminated string containing the hashed name of
-// the uniform variable, It is assumed that hashedName has enough
-// memory to accomodate the name. The size of the buffer required
-// to store the name can be obtained by calling ShGetInfo with
-// SH_HASHED_NAME_MAX_LENGTH.
-COMPILER_EXPORT void ShGetNameHashingEntry(const ShHandle handle,
- int index,
- char* name,
- char* hashedName);
+COMPILER_EXPORT const std::map<std::string, std::string> *ShGetNameHashingMap(
+ const ShHandle handle);
// Shader variable inspection.
// Returns a pointer to a list of variables of the designated type.
@@ -470,17 +372,17 @@ typedef struct int size;
} ShVariableInfo;
-// Returns 1 if the passed in variables pack in maxVectors following
+// Returns true if the passed in variables pack in maxVectors following
// the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
-// Returns 0 otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
+// Returns false otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
// flag above.
// Parameters:
// maxVectors: the available rows of registers.
// varInfoArray: an array of variable info (types and sizes).
// varInfoArraySize: the size of the variable array.
-COMPILER_EXPORT int ShCheckVariablesWithinPackingLimits(
+COMPILER_EXPORT bool ShCheckVariablesWithinPackingLimits(
int maxVectors,
- ShVariableInfo* varInfoArray,
+ ShVariableInfo *varInfoArray,
size_t varInfoArraySize);
// Gives the compiler-assigned register for an interface block.
@@ -491,7 +393,7 @@ COMPILER_EXPORT int ShCheckVariablesWithinPackingLimits( // interfaceBlockName: Specifies the interface block
// indexOut: output variable that stores the assigned register
COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
- const char *interfaceBlockName,
+ const std::string &interfaceBlockName,
unsigned int *indexOut);
// Gives the compiler-assigned register for uniforms in the default
@@ -503,11 +405,7 @@ COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle, // interfaceBlockName: Specifies the uniform
// indexOut: output variable that stores the assigned register
COMPILER_EXPORT bool ShGetUniformRegister(const ShHandle handle,
- const char *uniformName,
+ const std::string &uniformName,
unsigned int *indexOut);
-#ifdef __cplusplus
-}
-#endif
-
#endif // _COMPILER_INTERFACE_INCLUDED_
diff --git a/platform/winrt/include/GLSLANG/ShaderVars.h b/platform/winrt/include/GLSLANG/ShaderVars.h index 03ddf956f1..dc452b0cf4 100644 --- a/platform/winrt/include/GLSLANG/ShaderVars.h +++ b/platform/winrt/include/GLSLANG/ShaderVars.h @@ -15,6 +15,7 @@ #include <algorithm>
// Assume ShaderLang.h is included before ShaderVars.h, for sh::GLenum
+// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
namespace sh
{
@@ -39,7 +40,7 @@ enum BlockLayoutType // Note: we must override the copy constructor and assignment operator so we can
// work around excessive GCC binary bloating:
// See https://code.google.com/p/angleproject/issues/detail?id=697
-struct ShaderVariable
+struct COMPILER_EXPORT ShaderVariable
{
ShaderVariable();
ShaderVariable(GLenum typeIn, unsigned int arraySizeIn);
@@ -49,6 +50,22 @@ struct ShaderVariable bool isArray() const { return arraySize > 0; }
unsigned int elementCount() const { return std::max(1u, arraySize); }
+ bool isStruct() const { return !fields.empty(); }
+
+ // All of the shader's variables are described using nested data
+ // structures. This is needed in order to disambiguate similar looking
+ // types, such as two structs containing the same fields, but in
+ // different orders. "findInfoByMappedName" provides an easy query for
+ // users to dive into the data structure and fetch the unique variable
+ // instance corresponding to a dereferencing chain of the top-level
+ // variable.
+ // Given a mapped name like 'a[0].b.c[0]', return the ShaderVariable
+ // that defines 'c' in |leafVar|, and the original name 'A[0].B.C[0]'
+ // in |originalName|, based on the assumption that |this| defines 'a'.
+ // If no match is found, return false.
+ bool findInfoByMappedName(const std::string &mappedFullName,
+ const ShaderVariable **leafVar,
+ std::string* originalFullName) const;
GLenum type;
GLenum precision;
@@ -56,58 +73,97 @@ struct ShaderVariable std::string mappedName;
unsigned int arraySize;
bool staticUse;
+ std::vector<ShaderVariable> fields;
+ std::string structName;
+
+ protected:
+ bool isSameVariableAtLinkTime(const ShaderVariable &other,
+ bool matchPrecision) const;
+
+ bool operator==(const ShaderVariable &other) const;
+ bool operator!=(const ShaderVariable &other) const
+ {
+ return !operator==(other);
+ }
};
-struct Uniform : public ShaderVariable
+struct COMPILER_EXPORT Uniform : public ShaderVariable
{
Uniform();
~Uniform();
Uniform(const Uniform &other);
Uniform &operator=(const Uniform &other);
-
- bool isStruct() const { return !fields.empty(); }
-
- std::vector<Uniform> fields;
+ bool operator==(const Uniform &other) const;
+ bool operator!=(const Uniform &other) const
+ {
+ return !operator==(other);
+ }
+
+ // Decide whether two uniforms are the same at shader link time,
+ // assuming one from vertex shader and the other from fragment shader.
+ // See GLSL ES Spec 3.00.3, sec 4.3.5.
+ bool isSameUniformAtLinkTime(const Uniform &other) const;
};
-struct Attribute : public ShaderVariable
+struct COMPILER_EXPORT Attribute : public ShaderVariable
{
Attribute();
~Attribute();
Attribute(const Attribute &other);
Attribute &operator=(const Attribute &other);
+ bool operator==(const Attribute &other) const;
+ bool operator!=(const Attribute &other) const
+ {
+ return !operator==(other);
+ }
int location;
};
-struct InterfaceBlockField : public ShaderVariable
+struct COMPILER_EXPORT InterfaceBlockField : public ShaderVariable
{
InterfaceBlockField();
~InterfaceBlockField();
InterfaceBlockField(const InterfaceBlockField &other);
InterfaceBlockField &operator=(const InterfaceBlockField &other);
+ bool operator==(const InterfaceBlockField &other) const;
+ bool operator!=(const InterfaceBlockField &other) const
+ {
+ return !operator==(other);
+ }
+
+ // Decide whether two InterfaceBlock fields are the same at shader
+ // link time, assuming one from vertex shader and the other from
+ // fragment shader.
+ // See GLSL ES Spec 3.00.3, sec 4.3.7.
+ bool isSameInterfaceBlockFieldAtLinkTime(
+ const InterfaceBlockField &other) const;
- bool isStruct() const { return !fields.empty(); }
-
- bool isRowMajorMatrix;
- std::vector<InterfaceBlockField> fields;
+ bool isRowMajorLayout;
};
-struct Varying : public ShaderVariable
+struct COMPILER_EXPORT Varying : public ShaderVariable
{
Varying();
~Varying();
- Varying(const Varying &other);
+ Varying(const Varying &otherg);
Varying &operator=(const Varying &other);
+ bool operator==(const Varying &other) const;
+ bool operator!=(const Varying &other) const
+ {
+ return !operator==(other);
+ }
- bool isStruct() const { return !fields.empty(); }
+ // Decide whether two varyings are the same at shader link time,
+ // assuming one from vertex shader and the other from fragment shader.
+ // See GLSL ES Spec 3.00.3, sec 4.3.9.
+ bool isSameVaryingAtLinkTime(const Varying &other) const;
InterpolationType interpolation;
- std::vector<Varying> fields;
- std::string structName;
+ bool isInvariant;
};
-struct InterfaceBlock
+struct COMPILER_EXPORT InterfaceBlock
{
InterfaceBlock();
~InterfaceBlock();
@@ -116,6 +172,7 @@ struct InterfaceBlock std::string name;
std::string mappedName;
+ std::string instanceName;
unsigned int arraySize;
BlockLayoutType layout;
bool isRowMajorLayout;
diff --git a/platform/winrt/os_winrt.cpp b/platform/winrt/os_winrt.cpp index 81f3d7adf5..89fa93c5c4 100644 --- a/platform/winrt/os_winrt.cpp +++ b/platform/winrt/os_winrt.cpp @@ -142,6 +142,11 @@ void OSWinrt::set_gl_context(ContextEGL* p_context) { gl_context = p_context; }; +void OSWinrt::screen_size_changed() { + + gl_context->reset(); +}; + void OSWinrt::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { main_loop=NULL; @@ -568,8 +573,12 @@ Error OSWinrt::shell_open(String p_uri) { String OSWinrt::get_locale() const { +#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // this should work on phone 8.1, but it doesn't + return "en"; +#else Platform::String ^language = Windows::Globalization::Language::CurrentInputMethodLanguageTag; return language->Data(); +#endif } void OSWinrt::release_rendering_thread() { diff --git a/platform/winrt/os_winrt.h b/platform/winrt/os_winrt.h index 13b77f7f01..68236309a9 100644 --- a/platform/winrt/os_winrt.h +++ b/platform/winrt/os_winrt.h @@ -228,6 +228,7 @@ public: virtual String get_data_dir() const; void set_gl_context(ContextEGL* p_context); + void screen_size_changed(); virtual void release_rendering_thread(); virtual void make_rendering_thread(); diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 57495b5cb0..1c0be60764 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -41,7 +41,6 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { bool solids=build_mode==BUILD_SOLIDS; - if (solids) { //here comes the sun, lalalala @@ -51,6 +50,8 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D ); convex->set_points(decomp[i]); co->add_shape(convex,get_transform()); + if (trigger) + co->set_shape_as_trigger(co->get_shape_count()-1,true); } @@ -71,6 +72,8 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { concave->set_segments(segments); co->add_shape(concave,get_transform()); + if (trigger) + co->set_shape_as_trigger(co->get_shape_count()-1,true); } @@ -166,6 +169,18 @@ Rect2 CollisionPolygon2D::get_item_rect() const { return aabb; } +void CollisionPolygon2D::set_trigger(bool p_trigger) { + + trigger=p_trigger; + _update_parent(); +} + +bool CollisionPolygon2D::is_trigger() const{ + + return trigger; +} + + void CollisionPolygon2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon2D::_add_to_collision_object); @@ -175,14 +190,19 @@ void CollisionPolygon2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon2D::set_build_mode); ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon2D::get_build_mode); + ObjectTypeDB::bind_method(_MD("set_trigger"),&CollisionPolygon2D::set_trigger); + ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionPolygon2D::is_trigger); + ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Segments"),_SCS("set_build_mode"),_SCS("get_build_mode")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger")); } CollisionPolygon2D::CollisionPolygon2D() { aabb=Rect2(-10,-10,20,20); build_mode=BUILD_SOLIDS; + trigger=false; } diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 09c2060088..b8e27b6fb4 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -50,6 +50,7 @@ protected: Rect2 aabb; BuildMode build_mode; Vector<Point2> polygon; + bool trigger; void _add_to_collision_object(Object *p_obj); void _update_parent(); @@ -60,6 +61,9 @@ protected: static void _bind_methods(); public: + void set_trigger(bool p_trigger); + bool is_trigger() const; + void set_build_mode(BuildMode p_mode); BuildMode get_build_mode() const; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 655c6e8bf6..9d10000d2b 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -858,7 +858,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { //motion recover for(int i=0;i<get_shape_count();i++) { - + if (is_shape_set_as_trigger(i)) + continue; if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),Vector2(),margin,sr,max_shapes,res_shapes,exclude,get_layer_mask(),mask)) collided=true; @@ -902,6 +903,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { for(int i=0;i<get_shape_count();i++) { + if (is_shape_set_as_trigger(i)) + continue; float lsafe,lunsafe; bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, 0,lsafe,lunsafe,exclude,get_layer_mask(),mask); diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 21ecac6e3d..5c047b3fef 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -870,6 +870,9 @@ Vector3 KinematicBody::move(const Vector3& p_motion) { for(int j=0;j<8;j++) { for(int i=0;i<res_shapes;i++) { + if (is_shape_set_as_trigger(i)) + continue; + Vector3 a = sr[i*2+0]; Vector3 b = sr[i*2+1]; //print_line(String()+a+" -> "+b); @@ -930,6 +933,8 @@ Vector3 KinematicBody::move(const Vector3& p_motion) { for(int i=0;i<get_shape_count();i++) { + if (is_shape_set_as_trigger(i)) + continue; float lsafe,lunsafe; PhysicsDirectSpaceState::ShapeRestInfo lrest; @@ -1041,6 +1046,8 @@ bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) { //fill exclude list.. for(int i=0;i<get_shape_count();i++) { + if (is_shape_set_as_trigger(i)) + continue; bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,0,exclude,get_layer_mask(),mask); if (col) |