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authorkobewi <kobewi4e@gmail.com>2023-05-18 19:22:23 +0200
committerYuri Sizov <yuris@humnom.net>2023-05-18 19:22:23 +0200
commit7d5d5b7bd10f6fad498ec6764a3aac9745f96e1d (patch)
tree1732c2bbcb62426a662978a806be76456a207022
parent9a88b47cb1a1f893d178a085eb67c9ca39d4f210 (diff)
Fix crash when trying to create bones from Control
(cherry picked from commit 6a120107b330c5859f934080fc4dca1c83c3a6ab)
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index f0911ce71d..bb951fbd62 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4594,6 +4594,9 @@ void CanvasItemEditor::_popup_callback(int p_op) {
undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)"));
for (const KeyValue<Node *, Object *> &E : selection) {
Node2D *n2d = Object::cast_to<Node2D>(E.key);
+ if (!n2d) {
+ continue;
+ }
Bone2D *new_bone = memnew(Bone2D);
String new_bone_name = n2d->get_name();