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author | Saracen <SaracenOne@gmail.com> | 2017-10-09 13:14:27 +0100 |
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committer | Saracen <SaracenOne@gmail.com> | 2017-10-09 13:14:27 +0100 |
commit | 70e47996b8fe88ddcd27aa8b796c18af8c2c7e13 (patch) | |
tree | 1e523939f6ee0d22cd9144b33082330bc0cd2cc8 | |
parent | ea37f44ec84edb3309845bfb27e863d5aa529ce4 (diff) |
Fix bug in navmesh generation when using meshes with multiple
surfaces.
-rw-r--r-- | editor/plugins/navigation_mesh_generator.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/editor/plugins/navigation_mesh_generator.cpp b/editor/plugins/navigation_mesh_generator.cpp index 526db3a582..86dc5c3663 100644 --- a/editor/plugins/navigation_mesh_generator.cpp +++ b/editor/plugins/navigation_mesh_generator.cpp @@ -38,9 +38,11 @@ void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> & } void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) { - int current_vertex_count = p_verticies.size() / 3; + int current_vertex_count = 0; for (int i = 0; i < p_mesh->get_surface_count(); i++) { + current_vertex_count = p_verticies.size() / 3; + if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) continue; |