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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-22 13:57:39 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-22 15:08:32 +0200 |
commit | 66d09a6b4cae73fbb48fe01082af5397c4a75d9a (patch) | |
tree | 052f28156bf8b60e33f928b1d3d32918f6988ab1 | |
parent | 017b224a87064a3d333ba63809a0f12cfe2c4412 (diff) |
SCons: Fix uses of [].append instead of env.add_source_files()
Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.
Part of #30270.
-rw-r--r-- | editor/SCsub | 2 | ||||
-rw-r--r-- | main/SCsub | 5 | ||||
-rw-r--r-- | methods.py | 30 | ||||
-rw-r--r-- | modules/SCsub | 6 | ||||
-rw-r--r-- | platform/SCsub | 9 | ||||
-rw-r--r-- | scene/3d/SCsub | 10 |
6 files changed, 40 insertions, 22 deletions
diff --git a/editor/SCsub b/editor/SCsub index 7d48e47c9f..2b560f68e8 100644 --- a/editor/SCsub +++ b/editor/SCsub @@ -31,7 +31,7 @@ if env['tools']: reg_exporters_inc = '#include "register_exporters.h"\n' reg_exporters = 'void register_exporters() {\n' for e in env.platform_exporters: - env.editor_sources.append("#platform/" + e + "/export/export.cpp") + env.add_source_files(env.editor_sources, "#platform/" + e + "/export/export.cpp") reg_exporters += '\tregister_' + e + '_exporter();\n' reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n' reg_exporters += '}\n' diff --git a/main/SCsub b/main/SCsub index e7fe6ab4e1..62bc155c67 100644 --- a/main/SCsub +++ b/main/SCsub @@ -6,6 +6,7 @@ from platform_methods import run_in_subprocess import main_builders env.main_sources = [] + env.add_source_files(env.main_sources, "*.cpp") # order matters here. higher index controller database files write on top of lower index database files @@ -14,7 +15,9 @@ controller_databases = ["#main/gamecontrollerdb.txt", "#main/gamecontrollerdb_20 env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases) env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings)) -env.main_sources.append("#main/default_controller_mappings.gen.cpp") +# Don't warn about duplicate entry here, we need it registered manually for first build, +# even if later builds will pick it up twice due to above *.cpp globbing. +env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False) env.Depends("#main/splash.gen.h", "#main/splash.png") env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash)) diff --git a/methods.py b/methods.py index bb4adfb70b..7840fb1b64 100644 --- a/methods.py +++ b/methods.py @@ -8,14 +8,28 @@ import subprocess from compat import iteritems, isbasestring, decode_utf8 -def add_source_files(self, sources, filetype, lib_env=None, shared=False): - - if isbasestring(filetype): - dir_path = self.Dir('.').abspath - filetype = sorted(glob.glob(dir_path + "/" + filetype)) - - for path in filetype: - sources.append(self.Object(path)) +def add_source_files(self, sources, files, warn_duplicates=True): + # Convert string to list of absolute paths (including expanding wildcard) + if isbasestring(files): + # Keep SCons project-absolute path as they are (no wildcard support) + if files.startswith('#'): + if '*' in files: + print("ERROR: Wildcards can't be expanded in SCons project-absolute path: '{}'".format(files)) + return + files = [files] + else: + dir_path = self.Dir('.').abspath + files = sorted(glob.glob(dir_path + "/" + files)) + + # Add each path as compiled Object following environment (self) configuration + for path in files: + obj = self.Object(path) + if obj in sources: + if warn_duplicates: + print("WARNING: Object \"{}\" already included in environment sources.".format(obj)) + else: + continue + sources.append(obj) def disable_warnings(self): diff --git a/modules/SCsub b/modules/SCsub index 36c2472c42..42d89d6ce2 100644 --- a/modules/SCsub +++ b/modules/SCsub @@ -6,9 +6,9 @@ env_modules = env.Clone() Export('env_modules') -env.modules_sources = [ - "register_module_types.gen.cpp", -] +env.modules_sources = [] + +env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp") for x in env.module_list: if (x in env.disabled_modules): diff --git a/platform/SCsub b/platform/SCsub index aa83154ee0..20c89ae8c6 100644 --- a/platform/SCsub +++ b/platform/SCsub @@ -3,7 +3,8 @@ from compat import open_utf8 Import('env') -platform_sources = [] + +env.platform_sources = [] # Register platform-exclusive APIs reg_apis_inc = '#include "register_platform_apis.h"\n' @@ -11,7 +12,7 @@ reg_apis = 'void register_platform_apis() {\n' unreg_apis = 'void unregister_platform_apis() {\n' for platform in env.platform_apis: platform_dir = env.Dir(platform) - platform_sources.append(platform_dir.File('api/api.cpp')) + env.add_source_files(env.platform_sources, platform + '/api/api.cpp') reg_apis += '\tregister_' + platform + '_api();\n' unreg_apis += '\tunregister_' + platform + '_api();\n' reg_apis_inc += '#include "' + platform + '/api/api.h"\n' @@ -25,7 +26,7 @@ with open_utf8('register_platform_apis.gen.cpp', 'w') as f: f.write(reg_apis) f.write(unreg_apis) -platform_sources.append('register_platform_apis.gen.cpp') +env.add_source_files(env.platform_sources, 'register_platform_apis.gen.cpp') -lib = env.add_library('platform', platform_sources) +lib = env.add_library('platform', env.platform_sources) env.Prepend(LIBS=lib) diff --git a/scene/3d/SCsub b/scene/3d/SCsub index 200cf4316f..31a443bad1 100644 --- a/scene/3d/SCsub +++ b/scene/3d/SCsub @@ -3,10 +3,10 @@ Import('env') if env['disable_3d']: - env.scene_sources.append("3d/spatial.cpp") - env.scene_sources.append("3d/skeleton.cpp") - env.scene_sources.append("3d/particles.cpp") - env.scene_sources.append("3d/visual_instance.cpp") - env.scene_sources.append("3d/world_environment.cpp") + env.add_source_files(env.scene_sources, "spatial.cpp") + env.add_source_files(env.scene_sources, "skeleton.cpp") + env.add_source_files(env.scene_sources, "particles.cpp") + env.add_source_files(env.scene_sources, "visual_instance.cpp") + env.add_source_files(env.scene_sources, "world_environment.cpp") else: env.add_source_files(env.scene_sources, "*.cpp") |