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authorRémi Verschelde <rverschelde@gmail.com>2021-08-12 23:39:30 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-08-12 23:39:30 +0200
commit554312a3b2aeb6d4080912064658d755991228d5 (patch)
tree31d149e02bc7b9ab0fd692ddd06fc2d22ceac69a
parenta98589a4497bdff15c66a98b6d07241addddae2c (diff)
Android: Use volk instead of NDK Vulkan headers
We no longer build the Vulkan loader, and volk lets us load it dynamically. Roblox uses volk on Android so it should work well for us too.
-rw-r--r--drivers/vulkan/SCsub17
-rw-r--r--platform/android/detect.py1
2 files changed, 3 insertions, 15 deletions
diff --git a/drivers/vulkan/SCsub b/drivers/vulkan/SCsub
index 3e0f5788c3..ab45863f5b 100644
--- a/drivers/vulkan/SCsub
+++ b/drivers/vulkan/SCsub
@@ -6,24 +6,13 @@ thirdparty_obj = []
thirdparty_dir = "#thirdparty/vulkan"
thirdparty_volk_dir = "#thirdparty/volk"
+# Use bundled Vulkan headers
+env.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
+
if env["use_volk"]:
env.AppendUnique(CPPDEFINES=["USE_VOLK"])
env.Prepend(CPPPATH=[thirdparty_volk_dir])
-if env["platform"] == "android" and not env["use_volk"]:
- # Use NDK Vulkan headers
- ndk_vulkan_dir = env["ANDROID_NDK_ROOT"] + "/sources/third_party/vulkan/src"
- thirdparty_includes = [
- ndk_vulkan_dir,
- ndk_vulkan_dir + "/include",
- ndk_vulkan_dir + "/layers",
- ndk_vulkan_dir + "/layers/generated",
- ]
- env.Prepend(CPPPATH=thirdparty_includes)
-else:
- # Use bundled Vulkan headers
- env.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
-
if env["platform"] == "android":
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_ANDROID_KHR"])
elif env["platform"] == "iphone":
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 9be6f33b93..7a993e9ca6 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -54,7 +54,6 @@ def get_android_ndk_root():
def get_flags():
return [
("tools", False),
- ("use_volk", False),
]