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authorAaron Franke <arnfranke@yahoo.com>2022-08-14 15:57:19 -0500
committerAaron Franke <arnfranke@yahoo.com>2022-08-14 15:57:19 -0500
commit40f37e697cda9e2c53d5b0c85b976dcb03d780b3 (patch)
treeb673ae44c0f445025f2b1189ea94f0966381d0fe
parentf2a61684143af02a8cbe7002645af817607f9bd6 (diff)
Fix incorrect Camera3D size documentation
-rw-r--r--doc/classes/Camera3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 71d16b5791..3c4f8ec9f5 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -194,7 +194,7 @@
The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size.
</member>
<member name="size" type="float" setter="set_size" getter="get_size" default="1.0">
- The camera's size measured as 1/2 the width or height. Only applicable in orthogonal and frustum modes. Since [member keep_aspect] locks on axis, [code]size[/code] sets the other axis' size length.
+ The camera's size in meters measured as the diameter of the width or height, depending on [member keep_aspect]. Only applicable in orthogonal and frustum modes.
</member>
<member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0">
The vertical (Y) offset of the camera viewport.