diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2019-02-09 00:24:02 -0500 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2019-02-09 14:42:23 -0500 |
commit | 3f837d5cc52a4dd18df05efcf348bb99bb33a708 (patch) | |
tree | bf554ccf4b2f7c032967761835a59976c57bf915 | |
parent | 33b64ec3fd065300250ed92abd9e560c3018e4ad (diff) |
[Core] Rename Matrix3 file to Basis
The code already referred to "Basis", it's just the file name that was different for some reason.
-rw-r--r-- | core/math/basis.cpp (renamed from core/math/matrix3.cpp) | 4 | ||||
-rw-r--r-- | core/math/basis.h (renamed from core/math/matrix3.h) | 8 | ||||
-rw-r--r-- | core/math/quat.cpp | 2 | ||||
-rw-r--r-- | core/math/transform.h | 2 | ||||
-rw-r--r-- | core/math/vector3.cpp | 2 | ||||
-rw-r--r-- | core/math/vector3.h | 2 | ||||
-rw-r--r-- | core/variant.h | 2 | ||||
-rw-r--r-- | main/tests/test_math.cpp | 2 | ||||
-rw-r--r-- | modules/bullet/bullet_types_converter.h | 2 | ||||
-rw-r--r-- | modules/gdnative/gdnative/basis.cpp | 2 | ||||
-rw-r--r-- | servers/physics/body_sw.cpp | 2 |
11 files changed, 15 insertions, 15 deletions
diff --git a/core/math/matrix3.cpp b/core/math/basis.cpp index 0aa67078fb..8e4eacd9a6 100644 --- a/core/math/matrix3.cpp +++ b/core/math/basis.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* matrix3.cpp */ +/* basis.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "matrix3.h" +#include "basis.h" #include "core/math/math_funcs.h" #include "core/os/copymem.h" diff --git a/core/math/matrix3.h b/core/math/basis.h index e7d6ab4522..128e56b494 100644 --- a/core/math/matrix3.h +++ b/core/math/basis.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* matrix3.h */ +/* basis.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -31,8 +31,8 @@ // Circular dependency between Vector3 and Basis :/ #include "core/math/vector3.h" -#ifndef MATRIX3_H -#define MATRIX3_H +#ifndef BASIS_H +#define BASIS_H #include "core/math/quat.h" @@ -341,4 +341,4 @@ real_t Basis::determinant() const { elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) + elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]); } -#endif +#endif // BASIS_H diff --git a/core/math/quat.cpp b/core/math/quat.cpp index c1e45f36f0..6833d5de55 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -30,7 +30,7 @@ #include "quat.h" -#include "core/math/matrix3.h" +#include "core/math/basis.h" #include "core/print_string.h" // set_euler_xyz expects a vector containing the Euler angles in the format diff --git a/core/math/transform.h b/core/math/transform.h index 9b323a6f0f..2f43f6b035 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -32,7 +32,7 @@ #define TRANSFORM_H #include "core/math/aabb.h" -#include "core/math/matrix3.h" +#include "core/math/basis.h" #include "core/math/plane.h" /** diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index b2e89ac7b8..1c28934422 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -30,7 +30,7 @@ #include "vector3.h" -#include "core/math/matrix3.h" +#include "core/math/basis.h" void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) { diff --git a/core/math/vector3.h b/core/math/vector3.h index b0eef35635..8d6e093c4c 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -151,7 +151,7 @@ struct Vector3 { }; // Should be included after class definition, otherwise we get circular refs -#include "core/math/matrix3.h" +#include "core/math/basis.h" Vector3 Vector3::cross(const Vector3 &p_b) const { diff --git a/core/variant.h b/core/variant.h index 0377c78ea8..6ddaf17406 100644 --- a/core/variant.h +++ b/core/variant.h @@ -41,8 +41,8 @@ #include "core/dvector.h" #include "core/io/ip_address.h" #include "core/math/aabb.h" +#include "core/math/basis.h" #include "core/math/face3.h" -#include "core/math/matrix3.h" #include "core/math/plane.h" #include "core/math/quat.h" #include "core/math/transform.h" diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp index a082abcaba..f341159079 100644 --- a/main/tests/test_math.cpp +++ b/main/tests/test_math.cpp @@ -30,9 +30,9 @@ #include "test_math.h" +#include "core/math/basis.h" #include "core/math/camera_matrix.h" #include "core/math/math_funcs.h" -#include "core/math/matrix3.h" #include "core/math/transform.h" #include "core/os/file_access.h" #include "core/os/keyboard.h" diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h index 57c3300b3d..ba36331d07 100644 --- a/modules/bullet/bullet_types_converter.h +++ b/modules/bullet/bullet_types_converter.h @@ -31,7 +31,7 @@ #ifndef BULLET_TYPES_CONVERTER_H #define BULLET_TYPES_CONVERTER_H -#include "core/math/matrix3.h" +#include "core/math/basis.h" #include "core/math/transform.h" #include "core/math/vector3.h" #include "core/typedefs.h" diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index 4441a03ca1..d77c7d91ac 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -30,7 +30,7 @@ #include "gdnative/basis.h" -#include "core/math/matrix3.h" +#include "core/math/basis.h" #include "core/variant.h" #ifdef __cplusplus diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 23f16c246e..f0fbbafe1c 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -652,7 +652,7 @@ void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) { linear_velocity=(p_xform.origin - get_transform().origin)/p_step; //compute a FAKE angular velocity, not so easy - Matrix3 rot=get_transform().basis.orthonormalized().transposed() * p_xform.basis.orthonormalized(); + Basis rot=get_transform().basis.orthonormalized().transposed() * p_xform.basis.orthonormalized(); Vector3 axis; real_t angle; |