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authorRémi Verschelde <rverschelde@gmail.com>2020-09-18 13:35:51 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-09-18 13:44:25 +0200
commit3e78963bb95dec6c42415749e7e88699208dfba7 (patch)
tree1f238a7b8399e43834a73fec91145a7434de7e8d
parentb1b56fd04551e20fc05b28e92bfa2b5d2641c8ac (diff)
Fix typos with codespell
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
-rw-r--r--core/register_core_types.cpp2
-rw-r--r--core/translation_po.h2
-rw-r--r--doc/classes/HTTPRequest.xml2
-rw-r--r--doc/classes/PackedByteArray.xml11
-rw-r--r--doc/translations/classes.pot2
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp6
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props2
-rwxr-xr-xmodules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs2
-rw-r--r--platform/iphone/godot_view_gesture_recognizer.h2
-rw-r--r--platform/javascript/SCsub2
-rw-r--r--platform/windows/detect.py2
-rw-r--r--scene/resources/packed_scene.cpp4
-rw-r--r--servers/rendering/rasterizer_rd/shaders/canvas.glsl2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/particles.glsl2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl4
-rw-r--r--servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl6
-rw-r--r--servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl2
-rw-r--r--tests/test_expression.h8
23 files changed, 36 insertions, 37 deletions
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 4f094dd6c6..a2b3f75bea 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -232,7 +232,7 @@ void register_core_types() {
}
void register_core_settings() {
- //since in register core types, globals may not e present
+ // Since in register core types, globals may not be present.
GLOBAL_DEF("network/limits/tcp/connect_timeout_seconds", (30));
ProjectSettings::get_singleton()->set_custom_property_info("network/limits/tcp/connect_timeout_seconds", PropertyInfo(Variant::INT, "network/limits/tcp/connect_timeout_seconds", PROPERTY_HINT_RANGE, "1,1800,1"));
GLOBAL_DEF_RST("network/limits/packet_peer_stream/max_buffer_po2", (16));
diff --git a/core/translation_po.h b/core/translation_po.h
index 730635f63d..88830210ef 100644
--- a/core/translation_po.h
+++ b/core/translation_po.h
@@ -42,7 +42,7 @@ class TranslationPO : public Translation {
// TLDR: Maps context to a list of source strings and translated strings. In PO terms, maps msgctxt to a list of msgid and msgstr.
// The first key corresponds to context, and the second key (of the contained HashMap) corresponds to source string.
// The value Vector<StringName> in the second map stores the translated strings. Index 0, 1, 2 matches msgstr[0], msgstr[1], msgstr[2]... in the case of plurals.
- // Otherwise index 0 mathes to msgstr in a singular translation.
+ // Otherwise index 0 matches to msgstr in a singular translation.
// Strings without context have "" as first key.
HashMap<StringName, HashMap<StringName, Vector<StringName>>> translation_map;
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index dc88c53810..8cc7ecfbe3 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -146,7 +146,7 @@
<members>
<member name="accept_gzip" type="bool" setter="set_accept_gzip" getter="is_accepting_gzip" default="true">
If [code]true[/code], this header will be added to each request: [code]Accept-Encoding: gzip, deflate[/code] telling servers that it's okay to compress response bodies.
- Any Reponse body declaring a [code]Content-Encoding[/code] of either [code]gzip[/code] or [code]deflate[/code] will then be automatically decompressed, and the uncompressed bytes will be delivered via [code]request_completed[/code].
+ Any Response body declaring a [code]Content-Encoding[/code] of either [code]gzip[/code] or [code]deflate[/code] will then be automatically decompressed, and the uncompressed bytes will be delivered via [code]request_completed[/code].
If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regaurdless of [code]accept_gzip[/code].
If [code]false[/code] no header will be added, and no decompression will be performed on response bodies. The raw bytes of the response body will be returned via [code]request_completed[/code].
</member>
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml
index 0fcfed0595..0b43522bce 100644
--- a/doc/classes/PackedByteArray.xml
+++ b/doc/classes/PackedByteArray.xml
@@ -66,9 +66,8 @@
</argument>
<description>
Returns a new [PackedByteArray] with the data decompressed. Set the compression mode using one of [enum File.CompressionMode]'s constants. [b]This method only accepts gzip and deflate compression modes.[/b]
- This method is potentially slower than [code]decompress[/code], as it may have to re-allocate it's output buffer multiple times while decompressing, where as [code]decompress[/code] knows it's output buffer size from the begining.
-
- GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that ammount in bytes, then an error will be returned.
+ This method is potentially slower than [code]decompress[/code], as it may have to re-allocate it's output buffer multiple times while decompressing, where as [code]decompress[/code] knows it's output buffer size from the beginning.
+ GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that amount in bytes, then an error will be returned.
</description>
</method>
<method name="empty">
@@ -89,21 +88,21 @@
<return type="String">
</return>
<description>
- Converts UTF-16 encoded array to [String]. If the BOM is missing, system endianness is assumed. Returns empty string if source array is not vaild UTF-16 string.
+ Converts UTF-16 encoded array to [String]. If the BOM is missing, system endianness is assumed. Returns empty string if source array is not valid UTF-16 string.
</description>
</method>
<method name="get_string_from_utf32">
<return type="String">
</return>
<description>
- Converts UTF-32 encoded array to [String]. System endianness is assumed. Returns empty string if source array is not vaild UTF-32 string.
+ Converts UTF-32 encoded array to [String]. System endianness is assumed. Returns empty string if source array is not valid UTF-32 string.
</description>
</method>
<method name="get_string_from_utf8">
<return type="String">
</return>
<description>
- Converts UTF-8 encoded array to [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. Returns empty string if source array is not vaild UTF-8 string.
+ Converts UTF-8 encoded array to [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. Returns empty string if source array is not valid UTF-8 string.
</description>
</method>
<method name="has">
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index 0e89e02762..7f352bce28 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -41208,7 +41208,7 @@ msgid ""
"result, it should not be depended upon for reproducible random streams "
"across Godot versions.\n"
"To generate a random float number (within a given range) based on a time-"
-"dependant seed:\n"
+"dependent seed:\n"
"[codeblock]\n"
"var rng = RandomNumberGenerator.new()\n"
"func _ready():\n"
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index b4ede55f0a..943a49060f 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -1286,7 +1286,7 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame
if (p_parameter->default_value != nullptr) {
if (!is_type_compatible(result, p_parameter->default_value->get_datatype())) {
- push_error(vformat(R"(Type of default value for parameter "%s" (%s) is not compatible with paremeter type (%s).)", p_parameter->identifier->name, p_parameter->default_value->get_datatype().to_string(), p_parameter->datatype_specifier->get_datatype().to_string()), p_parameter->default_value);
+ push_error(vformat(R"(Type of default value for parameter "%s" (%s) is not compatible with parameter type (%s).)", p_parameter->identifier->name, p_parameter->default_value->get_datatype().to_string(), p_parameter->datatype_specifier->get_datatype().to_string()), p_parameter->default_value);
} else if (p_parameter->default_value->get_datatype().is_variant()) {
mark_node_unsafe(p_parameter);
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index e8dea8180a..2a69db130b 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -1042,7 +1042,7 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() {
if (check(GDScriptTokenizer::Token::BRACE_CLOSE)) {
break; // Allow trailing comma.
}
- if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifer for enum key.)")) {
+ if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for enum key.)")) {
EnumNode::Value item;
item.identifier = parse_identifier();
item.parent_enum = enum_node;
@@ -2516,7 +2516,7 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_call(ExpressionNode *p_pre
GDScriptParser::ExpressionNode *GDScriptParser::parse_get_node(ExpressionNode *p_previous_operand, bool p_can_assign) {
if (match(GDScriptTokenizer::Token::LITERAL)) {
if (previous.literal.get_type() != Variant::STRING) {
- push_error(R"(Expect node path as string or identifer after "$".)");
+ push_error(R"(Expect node path as string or identifier after "$".)");
return nullptr;
}
GetNodeNode *get_node = alloc_node<GetNodeNode>();
@@ -2539,7 +2539,7 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_get_node(ExpressionNode *p
} while (match(GDScriptTokenizer::Token::SLASH));
return get_node;
} else {
- push_error(R"(Expect node path as string or identifer after "$".)");
+ push_error(R"(Expect node path as string or identifier after "$".)");
return nullptr;
}
}
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index ed27604aec..9a40aa50ac 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -578,7 +578,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::potential_identifier() {
}
void GDScriptTokenizer::newline(bool p_make_token) {
- // Don't overwrite previous newline, nor create if we want a line contination.
+ // Don't overwrite previous newline, nor create if we want a line continuation.
if (p_make_token && !pending_newline && !line_continuation) {
Token newline(Token::NEWLINE);
newline.start_line = line;
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
index dfc59e6ccb..4f8faffde2 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
@@ -88,7 +88,7 @@
<PropertyGroup>
<!-- ExportDebug also defines DEBUG like Debug does. -->
<DefineConstants Condition=" '$(Configuration)' == 'ExportDebug' ">$(DefineConstants);DEBUG</DefineConstants>
- <!-- Debug defines TOOLS to differenciate between Debug and ExportDebug configurations. -->
+ <!-- Debug defines TOOLS to differentiate between Debug and ExportDebug configurations. -->
<DefineConstants Condition=" '$(Configuration)' == 'Debug' ">$(DefineConstants);TOOLS</DefineConstants>
<DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants>
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index f60e469503..42ede3f3f3 100755
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -328,7 +328,7 @@ MONO_AOT_MODE_LAST = 1000,
if (lipoExitCode != 0)
throw new Exception($"Command 'lipo' exited with code: {lipoExitCode}");
- // TODO: Add the AOT lib and interpreter libs as device only to supress warnings when targeting the simulator
+ // TODO: Add the AOT lib and interpreter libs as device only to suppress warnings when targeting the simulator
// Add the fat AOT static library to the Xcode project
exporter.AddIosProjectStaticLib(fatOutputFilePath);
diff --git a/platform/iphone/godot_view_gesture_recognizer.h b/platform/iphone/godot_view_gesture_recognizer.h
index ca3bd808d1..8d84914712 100644
--- a/platform/iphone/godot_view_gesture_recognizer.h
+++ b/platform/iphone/godot_view_gesture_recognizer.h
@@ -32,7 +32,7 @@
// emulating UIScrollView's UIScrollViewDelayedTouchesBeganGestureRecognizer.
// It catches all gestures incoming to UIView and delays them for 150ms
// (the same value used by UIScrollViewDelayedTouchesBeganGestureRecognizer)
-// If touch cancelation or end message is fired it fires delayed
+// If touch cancellation or end message is fired it fires delayed
// begin touch immediately as well as last touch signal
#import <UIKit/UIKit.h>
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index dcf9a46bf9..21456efde5 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -66,5 +66,5 @@ env.Zip(
zip_files,
ZIPROOT=zip_dir,
ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
- ZIPCOMSTR="Archving $SOURCES as $TARGET",
+ ZIPCOMSTR="Archiving $SOURCES as $TARGET",
)
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index c380142c72..6b503c1561 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -439,7 +439,7 @@ def configure_mingw(env):
else:
env.Append(LIBS=["cfgmgr32"])
- ## TODO !!! Reenable when OpenGLES Rendering Device is implemented !!!
+ ## TODO !!! Re-enable when OpenGLES Rendering Device is implemented !!!
# env.Append(CPPDEFINES=['OPENGL_ENABLED'])
env.Append(LIBS=["opengl32"])
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index cb201bc539..5e8bfd9387 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -848,7 +848,7 @@ Error SceneState::pack(Node *p_scene) {
Map<Node *, int> node_map;
Map<Node *, int> nodepath_map;
- //if using scene inheritance, pack the scene it inherits from
+ // If using scene inheritance, pack the scene it inherits from.
if (scene->get_scene_inherited_state().is_valid()) {
String path = scene->get_scene_inherited_state()->get_path();
Ref<PackedScene> instance = ResourceLoader::load(path);
@@ -856,8 +856,8 @@ Error SceneState::pack(Node *p_scene) {
base_scene_idx = _vm_get_variant(instance, variant_map);
}
}
- //instanced, only direct sub-scnes are supported of course
+ // Instanced, only direct sub-scenes are supported of course.
Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map);
if (err) {
clear();
diff --git a/servers/rendering/rasterizer_rd/shaders/canvas.glsl b/servers/rendering/rasterizer_rd/shaders/canvas.glsl
index e33b3face9..4a40584e16 100644
--- a/servers/rendering/rasterizer_rd/shaders/canvas.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/canvas.glsl
@@ -101,7 +101,7 @@ void main() {
offset += 1;
} else {
instance_color = vec4(texelFetch(instancing_buffer, offset + 0), texelFetch(instancing_buffer, offset + 1), texelFetch(instancing_buffer, offset + 2), texelFetch(instancing_buffer, offset + 3));
- offser += 4;
+ offset += 4;
}
color *= instance_color;
diff --git a/servers/rendering/rasterizer_rd/shaders/particles.glsl b/servers/rendering/rasterizer_rd/shaders/particles.glsl
index 3de807b57c..a924509771 100644
--- a/servers/rendering/rasterizer_rd/shaders/particles.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/particles.glsl
@@ -147,7 +147,7 @@ bool emit_particle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom, u
while(attempts-- > 0) {
dst_index = dst_particles.particle_count;
if (dst_index == dst_particles.particle_max) {
- return false; //cant emit anymore
+ return false; //can't emit anymore
}
if (atomicCompSwap(dst_particles.particle_count, dst_index, dst_index +1 ) != dst_index) {
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index 2a7b73d9aa..e11f3983c5 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -681,7 +681,7 @@ LIGHT_SHADER_CODE
#ifndef USE_NO_SHADOWS
-// Produces cheap white noise, optmized for window-space
+// Produces cheap white noise, optimized for window-space
// Comes from: https://www.shadertoy.com/view/4djSRW
// Copyright: Dave Hoskins, MIT License
float quick_hash(vec2 pos) {
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
index 66bfefbe89..0cc2b90c53 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
@@ -252,7 +252,7 @@ layout(set = 1, binding = 0) uniform textureCube radiance_cubemap;
#endif
-/* Set 2, Reflection and Shadow Atlases (view dependant) */
+/* Set 2, Reflection and Shadow Atlases (view dependent) */
layout(set = 2, binding = 0) uniform textureCubeArray reflection_atlas;
diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl b/servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl
index c4b29216d5..61e4bf5e18 100644
--- a/servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl
@@ -22,7 +22,7 @@ dispatch_data;
struct ProcessVoxel {
uint position; //xyz 7 bit packed, extra 11 bits for neigbours
uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
- uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous
+ uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
//total neighbours: 26
};
diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl b/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl
index 1ec471d204..d516ab22c3 100644
--- a/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl
@@ -336,7 +336,7 @@ void main() {
#ifdef MODE_STORE
- // converting to octahedral in this step is requiered because
+ // converting to octahedral in this step is required because
// octahedral is much faster to read from the screen than spherical harmonics,
// despite the very slight quality loss
@@ -512,7 +512,7 @@ void main() {
imageStore(lightprobe_average_scroll_texture, dst_pos, value);
}
} else if (params.cascade < params.max_cascades - 1) {
- //cant scroll, must look for position in parent cascade
+ //can't scroll, must look for position in parent cascade
//to global coords
float probe_cell_size = float(params.grid_size.x / float(params.probe_axis_size - 1)) / cascades.data[params.cascade].to_cell;
diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl
index dd0ca5c506..916c60ac89 100644
--- a/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl
@@ -103,7 +103,7 @@ dispatch_data;
struct ProcessVoxel {
uint position; //xyz 7 bit packed, extra 11 bits for neigbours
uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
- uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous
+ uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
//total neighbours: 26
};
@@ -136,7 +136,7 @@ dispatch_data;
struct ProcessVoxel {
uint position; //xyz 7 bit packed, extra 11 bits for neigbours
uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
- uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous
+ uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
//total neighbours: 26
};
@@ -274,7 +274,7 @@ void main() {
#ifdef MODE_JUMPFLOOD
- //regular jumpflood, efficent for large steps, inefficient for small steps
+ //regular jumpflood, efficient for large steps, inefficient for small steps
ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
vec3 posf = vec3(pos);
diff --git a/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl b/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl
index cb19fb0b69..13b162f0c9 100644
--- a/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl
@@ -485,7 +485,7 @@ void main() {
//get depth at cell pos
float z = get_depth_at_pos(fog_cell_size.z, i);
- //get distance from previos pos
+ //get distance from previous pos
float d = abs(prev_z - z);
//compute exinction based on beer's
float extinction = t * exp(-d * fog.a);
diff --git a/tests/test_expression.h b/tests/test_expression.h
index 8c026a35f5..a3d4877d52 100644
--- a/tests/test_expression.h
+++ b/tests/test_expression.h
@@ -66,7 +66,7 @@ TEST_CASE("[Expression] Integer arithmetic") {
"Integer / integer division should parse successfully.");
CHECK_MESSAGE(
int(expression.execute()) == 2,
- "Integer / integer divsion should return the expected result.");
+ "Integer / integer division should return the expected result.");
CHECK_MESSAGE(
expression.parse("2 * (6 + 14) / 2 - 5") == OK,
@@ -98,21 +98,21 @@ TEST_CASE("[Expression] Floating-point arithmetic") {
"Float / integer division should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(float(expression.execute()), 0.3),
- "Float / integer divsion should return the expected result.");
+ "Float / integer division should return the expected result.");
CHECK_MESSAGE(
expression.parse("3 / 10.0") == OK,
"Basic integer / float division should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(float(expression.execute()), 0.3),
- "Basic integer / float divsion should return the expected result.");
+ "Basic integer / float division should return the expected result.");
CHECK_MESSAGE(
expression.parse("3.0 / 10.0") == OK,
"Float / float division should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(float(expression.execute()), 0.3),
- "Float / float divsion should return the expected result.");
+ "Float / float division should return the expected result.");
CHECK_MESSAGE(
expression.parse("2.5 * (6.0 + 14.25) / 2.0 - 5.12345") == OK,