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author | kobewi <kobewi4e@gmail.com> | 2022-12-06 13:49:42 +0100 |
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committer | kobewi <kobewi4e@gmail.com> | 2022-12-06 14:47:25 +0100 |
commit | 368b209cc3fd8ea60c3c62903fa43ec73ff08f57 (patch) | |
tree | 696bf317c5a589517e2f3993b328861e0546abeb | |
parent | 43e9ca40ff9a87655249e372654e2d30223363f7 (diff) |
Fix unexpected editor dependency
-rw-r--r-- | scene/debugger/scene_debugger.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 35ba49563c..28eedcbe13 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -220,8 +220,12 @@ void SceneDebugger::_save_node(ObjectID id, const String &p_path) { Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id)); ERR_FAIL_COND(!node); +#ifdef TOOLS_ENABLED HashMap<const Node *, Node *> duplimap; Node *copy = node->duplicate_from_editor(duplimap); +#else + Node *copy = node->duplicate(); +#endif // Handle Unique Nodes. for (int i = 0; i < copy->get_child_count(false); i++) { |