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authorbaptr <1522777+baptr@users.noreply.github.com>2023-02-14 02:40:06 -0800
committerbaptr <1522777+baptr@users.noreply.github.com>2023-02-14 02:46:32 -0800
commit2eadbe7b78ab299359a8f8c4f9eb5d67e4b4aac9 (patch)
tree43d9b0d559cb47f08ff4571d3b63fb9eadce9d08
parentb7723a01d957e6492a3f20bce8a47d3559afe5c5 (diff)
Fix multiplayer replication crash in on_sync_receive.
A number of early continue cases applied the packet-provided `size` without validation, allowing large uint32_t values to be treated as negative offsets and leading to segfaults. Now, we validate `size` against the buffer length immediately to avoid a crash. This could be triggered by receiving sync data for a synchronizer who's root node had just been removed, since the code path that checked for unusable sync state failed to advance the offset. Thus the next read could interpret part of the payload as such an invalid `size`. Now, we properly advance the read offset in that case (and raise a better error).
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index 3466cb10df..68b6bc4a24 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -742,6 +742,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
ofs += 4;
uint32_t size = decode_uint32(&p_buffer[ofs]);
ofs += 4;
+ ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA);
MultiplayerSynchronizer *sync = nullptr;
if (net_id & 0x80000000) {
sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_from, net_id & 0x7FFFFFFF));
@@ -756,14 +757,15 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
}
Node *node = sync->get_root_node();
if (sync->get_multiplayer_authority() != p_from || !node) {
- ERR_CONTINUE(true);
+ // Not valid for me.
+ ofs += size;
+ ERR_CONTINUE_MSG(true, "Ignoring sync data from non-authority or for missing node.");
}
if (!sync->update_inbound_sync_time(time)) {
// State is too old.
ofs += size;
continue;
}
- ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_BUG);
const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
Vector<Variant> vars;
vars.resize(props.size());