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authorAndrea Catania <info@andreacatania.com>2020-06-12 18:39:59 +0200
committerAndrea Catania <info@andreacatania.com>2020-06-12 20:03:27 +0200
commit233130098941c384240a0b7109890e0222f96735 (patch)
tree2213d29ba222666f79a70b2bf27326ee4d6c86a1
parent84abf5a979648081a9076ec6b342f5f9d33093d4 (diff)
- Added more euler rotation orders support.
- Fixed floating point issue on the old one. - Fixed the equation on the get_euler_yxz function. - Added unit tests. This work has been kindly sponsored by IMVU.
-rw-r--r--core/math/basis.cpp214
-rw-r--r--core/math/basis.h13
-rw-r--r--core/variant_call.cpp12
-rw-r--r--main/tests/test_basis.cpp325
-rw-r--r--main/tests/test_basis.h40
-rw-r--r--main/tests/test_main.cpp6
6 files changed, 594 insertions, 16 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index cbfd09810c..df5199b0f9 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -428,12 +428,9 @@ Vector3 Basis::get_euler_xyz() const {
// -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
Vector3 euler;
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_rotation(), euler);
-#endif
real_t sy = elements[0][2];
- if (sy < 1.0) {
- if (sy > -1.0) {
+ if (sy < (1.0 - CMP_EPSILON)) {
+ if (sy > -(1.0 - CMP_EPSILON)) {
// is this a pure Y rotation?
if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) {
// return the simplest form (human friendlier in editor and scripts)
@@ -446,12 +443,12 @@ Vector3 Basis::get_euler_xyz() const {
euler.z = Math::atan2(-elements[0][1], elements[0][0]);
}
} else {
- euler.x = -Math::atan2(elements[0][1], elements[1][1]);
+ euler.x = Math::atan2(elements[2][1], elements[1][1]);
euler.y = -Math_PI / 2.0;
euler.z = 0.0;
}
} else {
- euler.x = Math::atan2(elements[0][1], elements[1][1]);
+ euler.x = Math::atan2(elements[2][1], elements[1][1]);
euler.y = Math_PI / 2.0;
euler.z = 0.0;
}
@@ -481,15 +478,106 @@ void Basis::set_euler_xyz(const Vector3 &p_euler) {
*this = xmat * (ymat * zmat);
}
+Vector3 Basis::get_euler_xzy() const {
+ // Euler angles in XZY convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy -sz cz*sy
+ // sx*sy+cx*cy*sz cx*cz cx*sz*sy-cy*sx
+ // cy*sx*sz cz*sx cx*cy+sx*sz*sy
+
+ Vector3 euler;
+ real_t sz = elements[0][1];
+ if (sz < (1.0 - CMP_EPSILON)) {
+ if (sz > -(1.0 - CMP_EPSILON)) {
+ euler.x = Math::atan2(elements[2][1], elements[1][1]);
+ euler.y = Math::atan2(elements[0][2], elements[0][0]);
+ euler.z = Math::asin(-sz);
+ } else {
+ // It's -1
+ euler.x = -Math::atan2(elements[1][2], elements[2][2]);
+ euler.y = 0.0;
+ euler.z = Math_PI / 2.0;
+ }
+ } else {
+ // It's 1
+ euler.x = -Math::atan2(elements[1][2], elements[2][2]);
+ euler.y = 0.0;
+ euler.z = -Math_PI / 2.0;
+ }
+ return euler;
+}
+
+void Basis::set_euler_xzy(const Vector3 &p_euler) {
+ real_t c, s;
+
+ c = Math::cos(p_euler.x);
+ s = Math::sin(p_euler.x);
+ Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
+
+ c = Math::cos(p_euler.y);
+ s = Math::sin(p_euler.y);
+ Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
+
+ c = Math::cos(p_euler.z);
+ s = Math::sin(p_euler.z);
+ Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
+
+ *this = xmat * zmat * ymat;
+}
+
+Vector3 Basis::get_euler_yzx() const {
+ // Euler angles in YZX convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz sy*sx-cy*cx*sz cx*sy+cy*sz*sx
+ // sz cz*cx -cz*sx
+ // -cz*sy cy*sx+cx*sy*sz cy*cx-sy*sz*sx
+
+ Vector3 euler;
+ real_t sz = elements[1][0];
+ if (sz < (1.0 - CMP_EPSILON)) {
+ if (sz > -(1.0 - CMP_EPSILON)) {
+ euler.x = Math::atan2(-elements[1][2], elements[1][1]);
+ euler.y = Math::atan2(-elements[2][0], elements[0][0]);
+ euler.z = Math::asin(sz);
+ } else {
+ // It's -1
+ euler.x = Math::atan2(elements[2][1], elements[2][2]);
+ euler.y = 0.0;
+ euler.z = -Math_PI / 2.0;
+ }
+ } else {
+ // It's 1
+ euler.x = Math::atan2(elements[2][1], elements[2][2]);
+ euler.y = 0.0;
+ euler.z = Math_PI / 2.0;
+ }
+ return euler;
+}
+
+void Basis::set_euler_yzx(const Vector3 &p_euler) {
+ real_t c, s;
+
+ c = Math::cos(p_euler.x);
+ s = Math::sin(p_euler.x);
+ Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
+
+ c = Math::cos(p_euler.y);
+ s = Math::sin(p_euler.y);
+ Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
+
+ c = Math::cos(p_euler.z);
+ s = Math::sin(p_euler.z);
+ Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
+
+ *this = ymat * zmat * xmat;
+}
+
// get_euler_yxz returns a vector containing the Euler angles in the YXZ convention,
// as in first-Z, then-X, last-Y. The angles for X, Y, and Z rotations are returned
// as the x, y, and z components of a Vector3 respectively.
Vector3 Basis::get_euler_yxz() const {
- /* checking this is a bad idea, because obtaining from scaled transform is a valid use case
-#ifdef MATH_CHECKS
- ERR_FAIL_COND(!is_rotation());
-#endif
-*/
// Euler angles in YXZ convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
//
@@ -501,8 +589,8 @@ Vector3 Basis::get_euler_yxz() const {
real_t m12 = elements[1][2];
- if (m12 < 1) {
- if (m12 > -1) {
+ if (m12 < (1 - CMP_EPSILON)) {
+ if (m12 > -(1 - CMP_EPSILON)) {
// is this a pure X rotation?
if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) {
// return the simplest form (human friendlier in editor and scripts)
@@ -516,12 +604,12 @@ Vector3 Basis::get_euler_yxz() const {
}
} else { // m12 == -1
euler.x = Math_PI * 0.5;
- euler.y = -atan2(-elements[0][1], elements[0][0]);
+ euler.y = atan2(elements[0][1], elements[0][0]);
euler.z = 0;
}
} else { // m12 == 1
euler.x = -Math_PI * 0.5;
- euler.y = -atan2(-elements[0][1], elements[0][0]);
+ euler.y = -atan2(elements[0][1], elements[0][0]);
euler.z = 0;
}
@@ -551,6 +639,100 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) {
*this = ymat * xmat * zmat;
}
+Vector3 Basis::get_euler_zxy() const {
+ // Euler angles in ZXY convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy-sz*sx*sy -cx*sz cz*sy+cy*sz*sx
+ // cy*sz+cz*sx*sy cz*cx sz*sy-cz*cy*sx
+ // -cx*sy sx cx*cy
+ Vector3 euler;
+ real_t sx = elements[2][1];
+ if (sx < (1.0 - CMP_EPSILON)) {
+ if (sx > -(1.0 - CMP_EPSILON)) {
+ euler.x = Math::asin(sx);
+ euler.y = Math::atan2(-elements[2][0], elements[2][2]);
+ euler.z = Math::atan2(-elements[0][1], elements[1][1]);
+ } else {
+ // It's -1
+ euler.x = -Math_PI / 2.0;
+ euler.y = Math::atan2(elements[0][2], elements[0][0]);
+ euler.z = 0;
+ }
+ } else {
+ // It's 1
+ euler.x = Math_PI / 2.0;
+ euler.y = Math::atan2(elements[0][2], elements[0][0]);
+ euler.z = 0;
+ }
+ return euler;
+}
+
+void Basis::set_euler_zxy(const Vector3 &p_euler) {
+ real_t c, s;
+
+ c = Math::cos(p_euler.x);
+ s = Math::sin(p_euler.x);
+ Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
+
+ c = Math::cos(p_euler.y);
+ s = Math::sin(p_euler.y);
+ Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
+
+ c = Math::cos(p_euler.z);
+ s = Math::sin(p_euler.z);
+ Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
+
+ *this = zmat * xmat * ymat;
+}
+
+Vector3 Basis::get_euler_zyx() const {
+ // Euler angles in ZYX convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy cz*sy*sx-cx*sz sz*sx+cz*cx*cy
+ // cy*sz cz*cx+sz*sy*sx cx*sz*sy-cz*sx
+ // -sy cy*sx cy*cx
+ Vector3 euler;
+ real_t sy = elements[2][0];
+ if (sy < (1.0 - CMP_EPSILON)) {
+ if (sy > -(1.0 - CMP_EPSILON)) {
+ euler.x = Math::atan2(elements[2][1], elements[2][2]);
+ euler.y = Math::asin(-sy);
+ euler.z = Math::atan2(elements[1][0], elements[0][0]);
+ } else {
+ // It's -1
+ euler.x = 0;
+ euler.y = Math_PI / 2.0;
+ euler.z = -Math::atan2(elements[0][1], elements[1][1]);
+ }
+ } else {
+ // It's 1
+ euler.x = 0;
+ euler.y = -Math_PI / 2.0;
+ euler.z = -Math::atan2(elements[0][1], elements[1][1]);
+ }
+ return euler;
+}
+
+void Basis::set_euler_zyx(const Vector3 &p_euler) {
+ real_t c, s;
+
+ c = Math::cos(p_euler.x);
+ s = Math::sin(p_euler.x);
+ Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
+
+ c = Math::cos(p_euler.y);
+ s = Math::sin(p_euler.y);
+ Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
+
+ c = Math::cos(p_euler.z);
+ s = Math::sin(p_euler.z);
+ Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
+
+ *this = zmat * ymat * xmat;
+}
+
bool Basis::is_equal_approx(const Basis &p_basis) const {
return elements[0].is_equal_approx(p_basis.elements[0]) && elements[1].is_equal_approx(p_basis.elements[1]) && elements[2].is_equal_approx(p_basis.elements[2]);
}
diff --git a/core/math/basis.h b/core/math/basis.h
index d870a6b099..985fb0e44f 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -88,9 +88,22 @@ public:
Vector3 get_euler_xyz() const;
void set_euler_xyz(const Vector3 &p_euler);
+
+ Vector3 get_euler_xzy() const;
+ void set_euler_xzy(const Vector3 &p_euler);
+
+ Vector3 get_euler_yzx() const;
+ void set_euler_yzx(const Vector3 &p_euler);
+
Vector3 get_euler_yxz() const;
void set_euler_yxz(const Vector3 &p_euler);
+ Vector3 get_euler_zxy() const;
+ void set_euler_zxy(const Vector3 &p_euler);
+
+ Vector3 get_euler_zyx() const;
+ void set_euler_zyx(const Vector3 &p_euler);
+
Quat get_quat() const;
void set_quat(const Quat &p_quat);
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index f1b2a1547d..a8beac1e44 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -923,6 +923,18 @@ struct _VariantCall {
VCALL_PTR1R(Basis, scaled);
VCALL_PTR0R(Basis, get_scale);
VCALL_PTR0R(Basis, get_euler);
+ VCALL_PTR0R(Basis, get_euler_xyz);
+ VCALL_PTR1(Basis, set_euler_xyz);
+ VCALL_PTR0R(Basis, get_euler_xzy);
+ VCALL_PTR1(Basis, set_euler_xzy);
+ VCALL_PTR0R(Basis, get_euler_yzx);
+ VCALL_PTR1(Basis, set_euler_yzx);
+ VCALL_PTR0R(Basis, get_euler_yxz);
+ VCALL_PTR1(Basis, set_euler_yxz);
+ VCALL_PTR0R(Basis, get_euler_zxy);
+ VCALL_PTR1(Basis, set_euler_zxy);
+ VCALL_PTR0R(Basis, get_euler_zyx);
+ VCALL_PTR1(Basis, set_euler_zyx);
VCALL_PTR1R(Basis, tdotx);
VCALL_PTR1R(Basis, tdoty);
VCALL_PTR1R(Basis, tdotz);
diff --git a/main/tests/test_basis.cpp b/main/tests/test_basis.cpp
new file mode 100644
index 0000000000..ac25151fd8
--- /dev/null
+++ b/main/tests/test_basis.cpp
@@ -0,0 +1,325 @@
+/*************************************************************************/
+/* test_fbx.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "test_basis.h"
+
+#include "core/math/random_number_generator.h"
+#include "core/os/os.h"
+#include "core/ustring.h"
+
+namespace TestBasis {
+
+enum RotOrder {
+ EulerXYZ,
+ EulerXZY,
+ EulerYZX,
+ EulerYXZ,
+ EulerZXY,
+ EulerZYX
+};
+
+Vector3 deg2rad(const Vector3 &p_rotation) {
+ return p_rotation / 180.0 * Math_PI;
+}
+
+Vector3 rad2deg(const Vector3 &p_rotation) {
+ return p_rotation / Math_PI * 180.0;
+}
+
+Basis EulerToBasis(RotOrder mode, const Vector3 &p_rotation) {
+ Basis ret;
+ switch (mode) {
+ case EulerXYZ:
+ ret.set_euler_xyz(p_rotation);
+ break;
+
+ case EulerXZY:
+ ret.set_euler_xzy(p_rotation);
+ break;
+
+ case EulerYZX:
+ ret.set_euler_yzx(p_rotation);
+ break;
+
+ case EulerYXZ:
+ ret.set_euler_yxz(p_rotation);
+ break;
+
+ case EulerZXY:
+ ret.set_euler_zxy(p_rotation);
+ break;
+
+ case EulerZYX:
+ ret.set_euler_zyx(p_rotation);
+ break;
+
+ default:
+ // If you land here, Please integrate all rotation orders.
+ CRASH_NOW_MSG("This is not unreachable.");
+ }
+
+ return ret;
+}
+
+Vector3 BasisToEuler(RotOrder mode, const Basis &p_rotation) {
+ switch (mode) {
+ case EulerXYZ:
+ return p_rotation.get_euler_xyz();
+
+ case EulerXZY:
+ return p_rotation.get_euler_xzy();
+
+ case EulerYZX:
+ return p_rotation.get_euler_yzx();
+
+ case EulerYXZ:
+ return p_rotation.get_euler_yxz();
+
+ case EulerZXY:
+ return p_rotation.get_euler_zxy();
+
+ case EulerZYX:
+ return p_rotation.get_euler_zyx();
+
+ default:
+ // If you land here, Please integrate all rotation orders.
+ CRASH_NOW_MSG("This is not unreachable.");
+ return Vector3();
+ }
+}
+
+String get_rot_order_name(RotOrder ro) {
+ switch (ro) {
+ case EulerXYZ:
+ return "XYZ";
+ case EulerXZY:
+ return "XZY";
+ case EulerYZX:
+ return "YZX";
+ case EulerYXZ:
+ return "YXZ";
+ case EulerZXY:
+ return "ZXY";
+ case EulerZYX:
+ return "ZYX";
+ default:
+ return "[Not supported]";
+ }
+}
+
+bool test_rotation(Vector3 deg_original_euler, RotOrder rot_order) {
+ // This test:
+ // 1. Converts the rotation vector from deg to rad.
+ // 2. Converts euler to basis.
+ // 3. Converts the above basis back into euler.
+ // 4. Converts the above euler into basis again.
+ // 5. Compares the basis obtained in step 2 with the basis of step 4
+ //
+ // The conversion "basis to euler", done in the step 3, may be different from
+ // the original euler, even if the final rotation are the same.
+ // This happens because there are more ways to represents the same rotation,
+ // both valid, using eulers.
+ // For this reason is necessary to convert that euler back to basis and finally
+ // compares it.
+ //
+ // In this way we can assert that both functions: basis to euler / euler to basis
+ // are correct.
+
+ bool pass = true;
+
+ // Euler to rotation
+ const Vector3 original_euler = deg2rad(deg_original_euler);
+ const Basis to_rotation = EulerToBasis(rot_order, original_euler);
+
+ // Euler from rotation
+ const Vector3 euler_from_rotation = BasisToEuler(rot_order, to_rotation);
+ const Basis rotation_from_computed_euler = EulerToBasis(rot_order, euler_from_rotation);
+
+ Basis res = to_rotation.inverse() * rotation_from_computed_euler;
+
+ if ((res.get_axis(0) - Vector3(1.0, 0.0, 0.0)).length() > 0.1) {
+ OS::get_singleton()->print("Fail due to X %ls\n", String(res.get_axis(0)).c_str());
+ pass = false;
+ }
+ if ((res.get_axis(1) - Vector3(0.0, 1.0, 0.0)).length() > 0.1) {
+ OS::get_singleton()->print("Fail due to Y %ls\n", String(res.get_axis(1)).c_str());
+ pass = false;
+ }
+ if ((res.get_axis(2) - Vector3(0.0, 0.0, 1.0)).length() > 0.1) {
+ OS::get_singleton()->print("Fail due to Z %ls\n", String(res.get_axis(2)).c_str());
+ pass = false;
+ }
+
+ if (pass) {
+ // Double check `to_rotation` decomposing with XYZ rotation order.
+ const Vector3 euler_xyz_from_rotation = to_rotation.get_euler_xyz();
+ Basis rotation_from_xyz_computed_euler;
+ rotation_from_xyz_computed_euler.set_euler_xyz(euler_xyz_from_rotation);
+
+ res = to_rotation.inverse() * rotation_from_xyz_computed_euler;
+
+ if ((res.get_axis(0) - Vector3(1.0, 0.0, 0.0)).length() > 0.1) {
+ OS::get_singleton()->print("Double check with XYZ rot order failed, due to X %ls\n", String(res.get_axis(0)).c_str());
+ pass = false;
+ }
+ if ((res.get_axis(1) - Vector3(0.0, 1.0, 0.0)).length() > 0.1) {
+ OS::get_singleton()->print("Double check with XYZ rot order failed, due to Y %ls\n", String(res.get_axis(1)).c_str());
+ pass = false;
+ }
+ if ((res.get_axis(2) - Vector3(0.0, 0.0, 1.0)).length() > 0.1) {
+ OS::get_singleton()->print("Double check with XYZ rot order failed, due to Z %ls\n", String(res.get_axis(2)).c_str());
+ pass = false;
+ }
+ }
+
+ if (pass == false) {
+ // Print phase only if not pass.
+ OS *os = OS::get_singleton();
+ os->print("Rotation order: %ls\n.", get_rot_order_name(rot_order).c_str());
+ os->print("Original Rotation: %ls\n", String(deg_original_euler).c_str());
+ os->print("Quaternion to rotation order: %ls\n", String(rad2deg(euler_from_rotation)).c_str());
+ }
+
+ return pass;
+}
+
+void test_euler_conversion() {
+ Vector<RotOrder> rotorder_to_test;
+ rotorder_to_test.push_back(EulerXYZ);
+ rotorder_to_test.push_back(EulerXZY);
+ rotorder_to_test.push_back(EulerYZX);
+ rotorder_to_test.push_back(EulerYXZ);
+ rotorder_to_test.push_back(EulerZXY);
+ rotorder_to_test.push_back(EulerZYX);
+
+ Vector<Vector3> vectors_to_test;
+
+ // Test the special cases.
+ vectors_to_test.push_back(Vector3(0.0, 0.0, 0.0));
+ vectors_to_test.push_back(Vector3(0.5, 0.5, 0.5));
+ vectors_to_test.push_back(Vector3(-0.5, -0.5, -0.5));
+ vectors_to_test.push_back(Vector3(40.0, 40.0, 40.0));
+ vectors_to_test.push_back(Vector3(-40.0, -40.0, -40.0));
+ vectors_to_test.push_back(Vector3(0.0, 0.0, -90.0));
+ vectors_to_test.push_back(Vector3(0.0, -90.0, 0.0));
+ vectors_to_test.push_back(Vector3(-90.0, 0.0, 0.0));
+ vectors_to_test.push_back(Vector3(0.0, 0.0, 90.0));
+ vectors_to_test.push_back(Vector3(0.0, 90.0, 0.0));
+ vectors_to_test.push_back(Vector3(90.0, 0.0, 0.0));
+ vectors_to_test.push_back(Vector3(0.0, 0.0, -30.0));
+ vectors_to_test.push_back(Vector3(0.0, -30.0, 0.0));
+ vectors_to_test.push_back(Vector3(-30.0, 0.0, 0.0));
+ vectors_to_test.push_back(Vector3(0.0, 0.0, 30.0));
+ vectors_to_test.push_back(Vector3(0.0, 30.0, 0.0));
+ vectors_to_test.push_back(Vector3(30.0, 0.0, 0.0));
+ vectors_to_test.push_back(Vector3(0.5, 50.0, 20.0));
+ vectors_to_test.push_back(Vector3(-0.5, -50.0, -20.0));
+ vectors_to_test.push_back(Vector3(0.5, 0.0, 90.0));
+ vectors_to_test.push_back(Vector3(0.5, 0.0, -90.0));
+ vectors_to_test.push_back(Vector3(360.0, 360.0, 360.0));
+ vectors_to_test.push_back(Vector3(-360.0, -360.0, -360.0));
+ vectors_to_test.push_back(Vector3(-90.0, 60.0, -90.0));
+ vectors_to_test.push_back(Vector3(90.0, 60.0, -90.0));
+ vectors_to_test.push_back(Vector3(90.0, -60.0, -90.0));
+ vectors_to_test.push_back(Vector3(-90.0, -60.0, -90.0));
+ vectors_to_test.push_back(Vector3(-90.0, 60.0, 90.0));
+ vectors_to_test.push_back(Vector3(90.0, 60.0, 90.0));
+ vectors_to_test.push_back(Vector3(90.0, -60.0, 90.0));
+ vectors_to_test.push_back(Vector3(-90.0, -60.0, 90.0));
+ vectors_to_test.push_back(Vector3(60.0, 90.0, -40.0));
+ vectors_to_test.push_back(Vector3(60.0, -90.0, -40.0));
+ vectors_to_test.push_back(Vector3(-60.0, -90.0, -40.0));
+ vectors_to_test.push_back(Vector3(-60.0, 90.0, 40.0));
+ vectors_to_test.push_back(Vector3(60.0, 90.0, 40.0));
+ vectors_to_test.push_back(Vector3(60.0, -90.0, 40.0));
+ vectors_to_test.push_back(Vector3(-60.0, -90.0, 40.0));
+ vectors_to_test.push_back(Vector3(-90.0, 90.0, -90.0));
+ vectors_to_test.push_back(Vector3(90.0, 90.0, -90.0));
+ vectors_to_test.push_back(Vector3(90.0, -90.0, -90.0));
+ vectors_to_test.push_back(Vector3(-90.0, -90.0, -90.0));
+ vectors_to_test.push_back(Vector3(-90.0, 90.0, 90.0));
+ vectors_to_test.push_back(Vector3(90.0, 90.0, 90.0));
+ vectors_to_test.push_back(Vector3(90.0, -90.0, 90.0));
+ vectors_to_test.push_back(Vector3(20.0, 150.0, 30.0));
+ vectors_to_test.push_back(Vector3(20.0, -150.0, 30.0));
+ vectors_to_test.push_back(Vector3(-120.0, -150.0, 30.0));
+ vectors_to_test.push_back(Vector3(-120.0, -150.0, -130.0));
+ vectors_to_test.push_back(Vector3(120.0, -150.0, -130.0));
+ vectors_to_test.push_back(Vector3(120.0, 150.0, -130.0));
+ vectors_to_test.push_back(Vector3(120.0, 150.0, 130.0));
+
+ // Add 1000 random vectors with weirds numbers.
+ RandomNumberGenerator rng;
+ for (int _ = 0; _ < 1000; _ += 1) {
+ vectors_to_test.push_back(Vector3(
+ rng.randf_range(-1800, 1800),
+ rng.randf_range(-1800, 1800),
+ rng.randf_range(-1800, 1800)));
+ }
+
+ bool success = true;
+ for (int h = 0; h < rotorder_to_test.size(); h += 1) {
+ int passed = 0;
+ int failed = 0;
+ for (int i = 0; i < vectors_to_test.size(); i += 1) {
+ if (test_rotation(vectors_to_test[i], rotorder_to_test[h])) {
+ //OS::get_singleton()->print("Success. \n\n");
+ passed += 1;
+ } else {
+ OS::get_singleton()->print("FAILED FAILED FAILED. \n\n");
+ OS::get_singleton()->print("------------>\n");
+ OS::get_singleton()->print("------------>\n");
+ failed += 1;
+ success = false;
+ }
+ }
+
+ if (failed == 0) {
+ OS::get_singleton()->print("%i passed tests for rotation order: %ls.\n", passed, get_rot_order_name(rotorder_to_test[h]).c_str());
+ } else {
+ OS::get_singleton()->print("%i FAILED tests for rotation order: %ls.\n", failed, get_rot_order_name(rotorder_to_test[h]).c_str());
+ }
+ }
+
+ if (success) {
+ OS::get_singleton()->print("Euler conversion checks passed.\n");
+ } else {
+ OS::get_singleton()->print("Euler conversion checks FAILED.\n");
+ }
+}
+
+MainLoop *test() {
+ OS::get_singleton()->print("Start euler conversion checks.\n");
+ test_euler_conversion();
+
+ return NULL;
+}
+
+} // namespace TestBasis
diff --git a/main/tests/test_basis.h b/main/tests/test_basis.h
new file mode 100644
index 0000000000..67c9db8877
--- /dev/null
+++ b/main/tests/test_basis.h
@@ -0,0 +1,40 @@
+/*************************************************************************/
+/* test_fbx.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_BASIS_H
+#define TEST_BASIS_H
+
+#include "core/os/main_loop.h"
+
+namespace TestBasis {
+MainLoop *test();
+}
+
+#endif
diff --git a/main/tests/test_main.cpp b/main/tests/test_main.cpp
index 0bb8367240..5ebdaf1741 100644
--- a/main/tests/test_main.cpp
+++ b/main/tests/test_main.cpp
@@ -35,6 +35,7 @@
#ifdef DEBUG_ENABLED
#include "test_astar.h"
+#include "test_basis.h"
#include "test_class_db.h"
#include "test_gdscript.h"
#include "test_gui.h"
@@ -51,6 +52,7 @@ const char **tests_get_names() {
static const char *test_names[] = {
"string",
"math",
+ "basis",
"physics_2d",
"physics_3d",
"render",
@@ -79,6 +81,10 @@ MainLoop *test_main(String p_test, const List<String> &p_args) {
return TestMath::test();
}
+ if (p_test == "basis") {
+ return TestBasis::test();
+ }
+
if (p_test == "physics_2d") {
return TestPhysics2D::test();
}