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authorRémi Verschelde <rverschelde@gmail.com>2016-06-20 08:31:42 +0200
committerRémi Verschelde <rverschelde@gmail.com>2016-06-20 08:31:42 +0200
commit225fbe0a9075c026a1a41d954b1dab8a2269d6cb (patch)
tree748fb45b6eb99d397da0c506ab33f75ae84e7433
parent9b2f8afcc2274767ba5afd2205d5d49fda449864 (diff)
isim: Sync with iphone files list
Should fix broken build due to Appirater.
-rw-r--r--platform/isim/SCsub11
1 files changed, 7 insertions, 4 deletions
diff --git a/platform/isim/SCsub b/platform/isim/SCsub
index 2bd65cb49b..8a46565e7e 100644
--- a/platform/isim/SCsub
+++ b/platform/isim/SCsub
@@ -12,22 +12,25 @@ iphone_lib = [
'#platform/iphone/view_controller.mm',
'#platform/iphone/game_center.mm',
'#platform/iphone/in_app_store.mm',
- '#platform/iphone/Appirater.m',
+ '#platform/iphone/icloud.mm',
+ #'#platform/iphone/Appirater.m',
+ '#platform/iphone/ios.mm',
]
-
#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
#iphone_lib = env.Library('iphone', iphone_lib)
env_ios = env.Clone();
+
if env['ios_gles22_override'] == "yes":
env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
-if env['ios_appirater'] == "yes":
- env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
+#if env['ios_appirater'] == "yes":
+# env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
+
obj = env_ios.Object('#platform/iphone/godot_iphone.cpp')