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author | Rémi Verschelde <rverschelde@gmail.com> | 2016-06-20 08:31:42 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-06-20 08:31:42 +0200 |
commit | 225fbe0a9075c026a1a41d954b1dab8a2269d6cb (patch) | |
tree | 748fb45b6eb99d397da0c506ab33f75ae84e7433 | |
parent | 9b2f8afcc2274767ba5afd2205d5d49fda449864 (diff) |
isim: Sync with iphone files list
Should fix broken build due to Appirater.
-rw-r--r-- | platform/isim/SCsub | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/platform/isim/SCsub b/platform/isim/SCsub index 2bd65cb49b..8a46565e7e 100644 --- a/platform/isim/SCsub +++ b/platform/isim/SCsub @@ -12,22 +12,25 @@ iphone_lib = [ '#platform/iphone/view_controller.mm', '#platform/iphone/game_center.mm', '#platform/iphone/in_app_store.mm', - '#platform/iphone/Appirater.m', + '#platform/iphone/icloud.mm', + #'#platform/iphone/Appirater.m', + '#platform/iphone/ios.mm', ] - #env.Depends('#core/math/vector3.h', 'vector3_psp.h') #iphone_lib = env.Library('iphone', iphone_lib) env_ios = env.Clone(); + if env['ios_gles22_override'] == "yes": env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE']) -if env['ios_appirater'] == "yes": - env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED']) +#if env['ios_appirater'] == "yes": +# env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED']) + obj = env_ios.Object('#platform/iphone/godot_iphone.cpp') |