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authorPedro J. Estébanez <pedrojrulez@gmail.com>2021-12-11 14:03:48 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2021-12-11 14:03:48 +0100
commit18663aa305ef1ed5c87efd74425146112322b91f (patch)
treebfbe62692d1b878aaf1364c69743ddb0b18e4aa6
parent092a2861277e7df87aec10516d713d0bf4adba79 (diff)
Stop asuming a default value of NIL means there's no default
-rw-r--r--editor/editor_inspector.cpp19
-rw-r--r--editor/editor_inspector.h2
-rw-r--r--editor/scene_tree_dock.cpp5
-rw-r--r--scene/property_utils.cpp13
-rw-r--r--scene/property_utils.h2
-rw-r--r--scene/resources/packed_scene.cpp5
6 files changed, 32 insertions, 14 deletions
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 14185ce2a4..a53938e3f1 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -413,17 +413,21 @@ bool EditorProperty::is_read_only() const {
return read_only;
}
-Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property) {
+Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid) {
if (p_object->has_method("property_can_revert") && p_object->call("property_can_revert", p_property)) {
+ if (r_is_valid) {
+ *r_is_valid = true;
+ }
return p_object->call("property_get_revert", p_property);
}
- return PropertyUtils::get_property_default_value(p_object, p_property);
+ return PropertyUtils::get_property_default_value(p_object, p_property, r_is_valid);
}
bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property) {
- Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property);
- if (revert_value.get_type() == Variant::NIL) {
+ bool is_valid_revert = false;
+ Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property, &is_valid_revert);
+ if (!is_valid_revert) {
return false;
}
Variant current_value = p_object->get(p_property);
@@ -637,7 +641,9 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
}
if (revert_rect.has_point(mpos)) {
- Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property);
+ bool is_valid_revert = false;
+ Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property, &is_valid_revert);
+ ERR_FAIL_COND(!is_valid_revert);
emit_changed(property, revert_value);
update_property();
}
@@ -783,8 +789,9 @@ static bool _is_value_potential_override(Node *p_node, const String &p_property)
if (states_stack.size()) {
return true;
} else {
+ bool is_valid_default = false;
bool is_class_default = false;
- PropertyUtils::get_property_default_value(p_node, p_property, &states_stack, false, nullptr, &is_class_default);
+ PropertyUtils::get_property_default_value(p_node, p_property, &is_valid_default, &states_stack, false, nullptr, &is_class_default);
return !is_class_default;
}
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index f2dfe32f82..d247978649 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -46,7 +46,7 @@ public:
static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true);
static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig);
static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
- static Variant get_property_revert_value(Object *p_object, const StringName &p_property);
+ static Variant get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid);
static bool can_property_revert(Object *p_object, const StringName &p_property);
};
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 1934850160..14c70c6c50 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -3157,8 +3157,9 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
states_stack_ready = true;
}
- Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &states_stack);
- if (!PropertyUtils::is_property_value_different(v, orig)) {
+ bool is_valid_default = false;
+ Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &is_valid_default, &states_stack);
+ if (is_valid_default && !PropertyUtils::is_property_value_different(v, orig)) {
continue;
}
diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp
index e3c65bbc6e..6ffc1f148a 100644
--- a/scene/property_utils.cpp
+++ b/scene/property_utils.cpp
@@ -50,7 +50,7 @@ bool PropertyUtils::is_property_value_different(const Variant &p_a, const Varian
}
}
-Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
+Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
// This function obeys the way property values are set when an object is instantiated,
// which is the following (the latter wins):
// 1. Default value from builtin class
@@ -60,6 +60,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
if (r_is_class_default) {
*r_is_class_default = false;
}
+ if (r_is_valid) {
+ *r_is_valid = false;
+ }
Ref<Script> topmost_script;
@@ -71,6 +74,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
bool found = false;
Variant value_in_ancestor = ia.state->get_property_value(ia.node, p_property, found);
if (found) {
+ if (r_is_valid) {
+ *r_is_valid = true;
+ }
return value_in_ancestor;
}
// Save script for later
@@ -97,6 +103,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
}
Variant default_value;
if (topmost_script->get_property_default_value(p_property, default_value)) {
+ if (r_is_valid) {
+ *r_is_valid = true;
+ }
return default_value;
}
}
@@ -105,7 +114,7 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
if (r_is_class_default) {
*r_is_class_default = true;
}
- return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
+ return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property, r_is_valid);
}
// Like SceneState::PackState, but using a raw pointer to avoid the cost of
diff --git a/scene/property_utils.h b/scene/property_utils.h
index fde9163548..aa06649cdc 100644
--- a/scene/property_utils.h
+++ b/scene/property_utils.h
@@ -38,7 +38,7 @@ class PropertyUtils {
public:
static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
// Gets the most pure default value, the one that would be set when the node has just been instantiated
- static Variant get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr);
+ static Variant get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid = nullptr, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr);
// Gets the instance/inheritance states of this node, in order of precedence,
// that is, from the topmost (the most able to override values) to the lowermost
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index e6b499d4f1..b2a339b850 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -501,8 +501,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
Variant value = forced_value.get_type() == Variant::NIL ? p_node->get(name) : forced_value;
if (!pinned_props.has(name) && forced_value.get_type() == Variant::NIL) {
- Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &states_stack, true);
- if (!PropertyUtils::is_property_value_different(value, default_value)) {
+ bool is_valid_default = false;
+ Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &is_valid_default, &states_stack, true);
+ if (is_valid_default && !PropertyUtils::is_property_value_different(value, default_value)) {
continue;
}
}