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author | Chris Bradfield <chris@kidscancode.org> | 2017-09-16 21:56:03 -0700 |
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committer | Chris Bradfield <chris@kidscancode.org> | 2017-09-16 21:56:03 -0700 |
commit | ffe770849150ce40ad03004cf6dc961554a5440f (patch) | |
tree | c13ee3d9fe8dfd02fbf331ddb400da43e24948b9 | |
parent | d8ca7d44059472344a7e14346feae8e478486d3c (diff) |
[DOCS] Add KinematicCollision descriptions
-rw-r--r-- | doc/classes/KinematicCollision.xml | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml index 5e5b125654..b7269a646e 100644 --- a/doc/classes/KinematicCollision.xml +++ b/doc/classes/KinematicCollision.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="KinematicCollision" inherits="Reference" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Collision data for KinematicBody2D collisions. </brief_description> <description> + Contains collision data for KinematicBody collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned. + This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. </description> <tutorials> </tutorials> @@ -78,26 +81,37 @@ </methods> <members> <member name="collider" type="Object" setter="" getter="get_collider"> + The colliding body. </member> <member name="collider_id" type="int" setter="" getter="get_collider_id"> + The colliding body's unique [RID]. </member> <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> + The colliding body's metadata. See [Object]. </member> <member name="collider_shape" type="Object" setter="" getter="get_collider_shape"> + The colliding body's shape. </member> <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index"> + The colliding shape's index. See [CollisionObject]. </member> <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity"> + The colliding object's velocity. </member> <member name="local_shape" type="Object" setter="" getter="get_local_shape"> + The moving object's colliding shape. </member> <member name="normal" type="Vector3" setter="" getter="get_normal"> + The colliding body's shape's normal at the point of collision. </member> <member name="position" type="Vector3" setter="" getter="get_position"> + The point of collision. </member> <member name="remainder" type="Vector3" setter="" getter="get_remainder"> + The moving object's remaining movement vector. </member> <member name="travel" type="Vector3" setter="" getter="get_travel"> + The distance the moving object traveled before collision. </member> </members> <constants> |