diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-12-08 17:09:47 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-12-08 17:09:47 -0300 |
commit | ff936c6b2e79ffe9c93b855f417803c157fa4922 (patch) | |
tree | 763f908a85271ec856c81c2828d0e9d2f7a58344 | |
parent | c26f66abde5d2493be09ba7eeb9fcfae646b9fb7 (diff) | |
parent | 9457211f8fd673eb5ef7d32c7ddb0157d2735753 (diff) |
Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Fix can_move_to and rename it for more clarity
-rw-r--r-- | doc/base/classes.xml | 5 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 15 | ||||
-rw-r--r-- | scene/3d/physics_body.h | 2 | ||||
-rw-r--r-- | servers/physics/space_sw.cpp | 16 |
4 files changed, 16 insertions, 22 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 15804b24cc..39b3791e84 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -15053,14 +15053,13 @@ returns:= "username=user&password=pass" <description> </description> </method> - <method name="can_move_to"> + <method name="can_teleport_to"> <return type="bool"> </return> <argument index="0" name="position" type="Vector3"> </argument> - <argument index="1" name="arg1" type="bool"> - </argument> <description> + Returns whether the KinematicBody can be teleported to the destination given as an argument, checking all collision shapes of the body against potential colliders at the destination. </description> </method> <method name="is_colliding" qualifiers="const"> diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index d61859a3d0..de50484a1e 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1073,7 +1073,7 @@ Vector3 KinematicBody::move_to(const Vector3& p_position) { return move(p_position-get_global_transform().origin); } -bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) { +bool KinematicBody::can_teleport_to(const Vector3& p_position) { ERR_FAIL_COND_V(!is_inside_tree(),false); PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space()); @@ -1089,25 +1089,18 @@ bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) { if (collide_character) mask|=PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY; - Vector3 motion = p_position-get_global_transform().origin; Transform xform=get_global_transform(); - - if (true || p_discrete) { - - xform.origin+=motion; - motion=Vector3(); - } + xform.origin=p_position; Set<RID> exclude; exclude.insert(get_rid()); - //fill exclude list.. for(int i=0;i<get_shape_count();i++) { if (is_shape_set_as_trigger(i)) continue; - bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,0,exclude,get_layer_mask(),mask); + bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,1,exclude,get_layer_mask(),mask); if (col) return false; } @@ -1205,7 +1198,7 @@ void KinematicBody::_bind_methods() { ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody::move); ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody::move_to); - ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody::can_move_to); + ObjectTypeDB::bind_method(_MD("can_teleport_to","position"),&KinematicBody::can_teleport_to); ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody::is_colliding); diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 66490ba925..0e63b77118 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -304,7 +304,7 @@ public: Vector3 move(const Vector3& p_motion); Vector3 move_to(const Vector3& p_position); - bool can_move_to(const Vector3& p_position,bool p_discrete=false); + bool can_teleport_to(const Vector3& p_position); bool is_colliding() const; Vector3 get_collision_pos() const; Vector3 get_collision_normal() const; diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index ba1c737530..778d20d3f1 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -175,13 +175,15 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transfo if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0)) continue; - r_results[cc].collider_id=col_obj->get_instance_id(); - if (r_results[cc].collider_id!=0) - r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id); - else - r_results[cc].collider=NULL; - r_results[cc].rid=col_obj->get_self(); - r_results[cc].shape=shape_idx; + if (r_results) { + r_results[cc].collider_id=col_obj->get_instance_id(); + if (r_results[cc].collider_id!=0) + r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id); + else + r_results[cc].collider=NULL; + r_results[cc].rid=col_obj->get_self(); + r_results[cc].shape=shape_idx; + } cc++; |